A pygame plugin for xecs.
Project description
A plugin for xecs, allowing you to render your entities with pygame.
Usage
First, add the plugin to your xecs app.
import xecs as xx
from xecs_pygame import PyGamePlugin
def main() -> None:
app = xx.RealTimeApp()
app.add_plugin(PyGamePlugin())
Now, when you spawn entities, you can give them a Circle, Polygon, Rectangle component. If you do that, your entities will be rendered on the screen:
import xecs as xx
from xecs_pygame import Circle, PyGamePlugin
def spawn_three_circles(commands: xx.Commands, world: xx.World) -> None:
transformi, _ = commands.spawn((xx.Transform2, Circle), 3)
transform = world.get_view(xx.Transform2, transformi)
transform.translation.x.fill([0, 15, 30])
def main() -> None:
app = xx.RealTimeApp()
app.add_plugin(PyGamePlugin())
app.add_startup_system(spawn_three_circles)
app.add_pool(Circle.create_pool(3))
app.add_pool(xx.Transform2.create_pool(3))
app.run()
if __name__ == "__main__":
main()
Further examples
Installation
pip install xecs-pygame
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