Small tool to write a valid textures text file for the zdoom engine, inteded to be used for automated scripts.
Project description
Zdoom-TexturesWriter
Small tool to write a valid textures text file for the zdoom engine, inteded to be used for automated scripts.
Installation
pip
You can simply use the pip command
pip install zd-textures-tool
Then you can import in your script whit:
import zd-textures-tool
Use
Here a small example, the script itself has some more examples inside of it.
import zdtwriter # zdoom-textures-writer
# Make a new texture block
wall = TextureData("WALLBRICK",type = "walltexture", optional = True, scaleY = 1.2)
# Make a path block
p = PatchData("textures/brick.png")
# Add the patch in the texture
wall.add_patch(p)
# Show on screen a texture block.
print(wall.write())
manual
all of the code is inside of zdtwriter.py
in the src
folder, you can get the file and manually import it in your script.
Content
The script define 2 classes, 3 functions, 1 global value and some example code.
Classes
- PatchData
-
- Contain all properties for a patch and can write a valid patch block.
- TextureData
-
- Contain all properties of a texture block, patches can be added whit add_patch and can write a valid texture block.
Methods
- write_textures(blocks)
-
- Will write a list of TextureData into a single string, basically just execute a loop and handle errors.
- read_textures(parse)
-
- Will read a string and parse into TextureData and TexturePatch, currently it work but can be improved.
-
- If you want to read a file you need to use open() and read() first, this method require a string to parse, not a file path.
- to_sprite_name(name, index, rotation)
-
- Will convert a string into a valid Sprite name, can be usefull for rotation sprites and sprites that uses more than 25 frames for animations. (later i will document more)
Globals
- compact_mode = True
-
- if enabled all default properties are ignored when writing patches and textures, the output can become smaller.
-
- if disabled all default properties will be written.
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