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Featherweight 3D / 2D ascii game engine for Python 2.7+ with no external dependencies and written in Python and optimized in C.

Project description

# Asciin.py

![logo](https://github.com/Rickaym/Asciin.py/tree/main/assets/inverted_logo.png)

A 2D and 3D Ascii game engine written for performance (still under development)

Current docs: https://asciipy.readthedocs.io/en/latest/

### Status Demo

  1. Matrixes Patterns <br> Great example in working with PixelPainters.

![demo](https://github.com/Rickaym/Asciin.py/tree/main/assets/LuckyDevStuff_render.gif)

  1. Moving Text <br> ~ demonstrates simple movement. See code [here](https://github.com/Rickaym/Asciin.py/tree/main/examples/moving_text.py).

![demo](https://github.com/Rickaym/Asciin.py/tree/main/assets/moving_text.gif)

  1. Colliding Squares <br> ~ demonstrates the collision physics by utilizing mechanisms built into Asciin.py. See code [here](https://github.com/Rickaym/Asciin.py/tree/main/examples/colliding_squares.py).

![demo](https://github.com/Rickaym/Asciin.py/tree/main/assets/colliding_squares.gif)

Contact me at Neo#1844 for inquiries.

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