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A simple, decorator-based, transition-focused Finite State Machine implementation.

Project description

Fineas

A simple, thread-safe, decorator-based, transition-focused Finite State Machine implementation.

Possible Use Cases:

  • Configuration management from multiple sources.
  • Keeping track of state during complex system startup.
  • Tracking state while parsing.
from fineas import state_machine


@state_machine(initial_state='new', store_history=True)
class TestMachine:
    def __init__(self):
        self.config = None

    @state_machine.transition(
        source=['new', 'invalid_configuration'],
        dest='configured',
        error_state='invalid_configuration')
    def got_config(self, config):
        # validate config
        self.config = config

    @state_machine.transition(source='configured', dest='scheduled')
    def ready(self):
        pass

    @state_machine.transition(
        source='scheduled',
        dest='scheduled',
        error_state='canceled',
        failed_state='retry')
    def run(self, fail_transition):
        # do work
        status = self._do_work()

        if not status:
            fail_transition()

    @state_machine.transition(
        source='retry',
        dest='run',
        error_state='canceled',
        failed_state='too_many_failures'
    )
    def try_again(self, times, fail_transition):
        for i in range(times):
            if self._do_work():
                return
        fail_transition()

    @state_machine.transition(
        source=['retry', 'too_many_failures'],
        dest='cancelled'
    )
    def abandon(self):
        pass

    @state_machine.transition(
        source='too_many_failures',
        dest='configured'
    )
    def reconfigure(self, config):
        self.config = config

    def _do_work(self):
        pass


t = TestMachine()
t.got_config(None)
t.ready()
t.run()
t.try_again(3)
t.abandon()


print(t.history)

print(t.state)

Quickstart

  1. Decorate a class with @fineas.state_machine(initial_state='new'). You must pass a value for initial_state.
  2. Define a method that implements the work required to transition form one or more source states to a single destination state. Decorate that method with @fineas.transition(source='new', dest='ready').
  3. That's it! Each instance of your decorated class is its own state machine. You may check its current state with its state attribute, and, if you've enabled record_history, you can access its transition history with its history attribute.

Overview

To turn each instance of a class into a state machine, simply decorate it with @fineas.state_machine(). You must pass an initial_state value to @fineas.state_machine(). This will be the state every instance of your type starts in. You can also enable recording state transitions with the record_history flag; this is useful while developing finite state machines.

Every transition in your state machine is represented by a method inside the class you annotated with @fineas.state_machihe(). To turn a method into a transition, decorate it with @fineas.transition() and supply one or more source states for the transition, and exactly one destination state. You can also define a state to transition to if an exception is raised inside your method (there is also a flag to enable or disable re-raising that exception). If your method accepts a parameter named fail_transition, its value will be a callable your method can invoke to cause the transition to fail while still allowing your method to return a value to its caller. You may also pass a fail_state parameter to the decorator, and when fail_transition is invoked, your instance will be transitioned to the given state.

When any method annotated with @fineas.transistion() is called, the following steps happen:

  1. Acquire a lock over the receiving instance.
  2. Fineas validates that the receiving instance's state is in the sources passed to @fineas.transition()
    • If it is not, a TransitionException is raised.
  3. The decorated method is invoked, passing fail_transistion if able.
  4. If the decorated method raises an exception:
    • If error_state was passed, immediately transition to that state.
    • If reraise_error is True, re-raise the exception.
    • Return.
  5. If fail_transition was called:
    • If 'fail_state' was passed, immediately transition to that state.
  6. If no exception was raised and fail_transition was not called, transition to the destination state and return the value returned by the decorated method.

Requirements

Python 3.6 or higher

wrapt 1.12.x

Release Notes

1.0.1 (12 March, 2021):

  • Minor Cleanup
  • Move to poetry
  • Basic test coverage
  • Bump to 1.0.0 due to no issues being found in the last year.

0.1.0 (07 March, 2021):

  • Initial Release

Project details


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