Random Monster Generator
Project description
MonsterGen
Installation
$ pip install MonsterGen
Monster Class
from MonsterGen import Monster
print(Monster(10))
Name: Displacer Beast
CR: 10
Hit Points: 217
Armor Class: 17
Attack Bonus: 7
Typical Damage: 63 - 68
Save DC: 16
XP Value: 5900
Alternate Calling Signatures
from MonsterGen import Monster, CR
monster_cr = CR.party_adapter(average_level=10, num_players=3, difficulty=0)
print(Monster(monster_cr))
Name: Wyvern
CR: 10
Hit Points: 214
Armor Class: 18
Attack Bonus: 6
Typical Damage: 63 - 68
Save DC: 16
XP Value: 5900
from MonsterGen import Monster, CR
monster_cr = CR(10)
print(Monster(monster_cr))
Name: Wraith
CR: 10
Hit Points: 217
Armor Class: 15
Attack Bonus: 9
Typical Damage: 63 - 68
Save DC: 16
XP Value: 5900
CR Class
CR(cr: int)
The CR class is a numeric system representing the relative power of a monster in D&D 5e. This system is a bit funky with values below 1, be careful... here be dragons! CR less than 1 are printed as fractions but valued mathematically as integers [-3, 0]. See below:
CR Mapping
from MonsterGen import CR
print(f"CR: {CR(-3)}")
print(f"CR: {CR(-2)}")
print(f"CR: {CR(-1)}")
print(f"CR: {CR(0)}")
print(f"CR: {CR(1)}")
print(f"CR: {CR(2)}")
print(f"CR: {CR(3)}")
print('...')
print(f"CR: {CR(30)}")
CR: 1/16
CR: 1/8
CR: 1/4
CR: 1/2
CR: 1
CR: 2
CR: 3
...
CR: 30
Party Adapter Method (Factory Function)
CR.player_adapter(average_level: int, num_players: int, difficulty: int) -> CR
Class method for computing CR from party composition and difficulty setting.
Average Character Level (rounded down)
Required Integer, 1 to 20 clamped
Number of Player Characters
Optional Integer, 1 to 9 clamped, default 5
Difficulty Rating
Optional Integer, -5 to 5 clamped, default 0
Stupid Easy Easy Norm Epic Legendary
-5 -3 0 3 5
Project details
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