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PyRect is a simple module with a Rect class for Pygame-like rectangular areas.

Project description

PyRect is a simple module with a Rect class for Pygame-like rectangular areas.

This module is like a stand-alone version of Pygame’s Rect class. It is similar to the Rect module by Simon Wittber, but compatible with both Python 2 and 3.

Currently under development, though the basic features work.

Examples

>>> import pyrect
>>> rectangle = pyrect.Rect(0, 0, 20, 10)
>>> rectangle.topleft
(0, 0)
>>> rectangle.bottomright
(20, 10)
>>> rectangle.width
20
>>> rectangle.height
10
>>> rectangle.width = 100 # updating one attribute automatically updates all the others
>>> rectangle.bottomright
(100, 10)
>>> rectangle.left = 50
>>> rectangle.topleft
(50, 0)
>>> rectangle.bottomright
(150, 10)
>>> rectangle.box # the box tuple shows (left, top, width, height)
(50, 0, 100, 10)
>>> floatRectangle = pyrect.Rect(0, 0.2, 20.4, 10.6, enableFloat=True) # allow float values
>>> floatRectangle.box
(0.0, 0.2, 20.4, 10.6)
>>> intRectangle = pyrect.Rect(0, 0.2, 20.4, 10.6) # integers-only by default
>>> intRectangle.box
(0, 0, 20, 10)

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PyRect-0.0.2.tar.gz (13.2 kB view hashes)

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