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a pretty basic websocket wrapper for reddit chatrooms

Project description

a pretty basic websocket wrapper for reddit chatrooms

no selenium no bullsh*t, just directly websocket

works either with reddit username & password or the api token (not a regular one you get from your registered app), so you wont have to expose your pass

Installation

pip install Reddit-ChatBot-Python

required:

python>=3.7.0,<=3.8.7

packages:

websocket_client
requests

Example

from Reddit_ChatBot_Python import ChatBot, RedditAuthentication
import random  # for a basic dice rolling game

# create authentication with username and pass
reddit_authentication = RedditAuthentication.PasswordAuth(reddit_username="", reddit_password="", twofa="")  # 2FA supported although not necessary obv..

# instantiate the chatbot
chatbot = ChatBot(print_chat=True, store_session=True, print_websocket_frames=False,  # some parameters u might wanna know
                  authentication=reddit_authentication)

# you can add a rate limit like so:
chatbot.enable_rate_limiter(max_calls=23, # how many messages will be sent by the bot
                            period=1.5  # in what period (minutes)
                            )

# now you can add hooks to the websock object in order for them to be executed when a message is received like so:

# create a function and hook:
@chatbot.after_message_hook
def roll(resp):  # resp is a SimpleNamespace that carries all the data of the received frame
    messg_s = resp.message.split()
    if messg_s[0] == "!roll" and len(messg_s) == 3:  # if received message says !roll
        limit_bottom = int(messg_s[1])
        limit_top = int(messg_s[2])

        rolled_number = random.randint(limit_bottom, limit_top)
        response_text = f"@{resp.user.name} {rolled_number}. Better luck next time!"
        # a basic roll game

        # send typing indicator cuz why not? maybe they think you are a real person
        chatbot.send_typing_indicator(resp.channel_url)
        chatbot.send_message(response_text, resp.channel_url)  # and send the message, always add resp.channel_url as the second argument
        chatbot.send_snoomoji('partyparrot', resp.channel_url)  # and send a snoomoji cuz why not??
        return True  # return true if you want to be done with checking the other hooks, otherwise return None or False
        # keep in mind that first added hooks gets executed first


# now everytime someone says "!roll 1 100", the bot will roll a dice between 1 and 100 and send the result!

# or you can add a basic response hook directly like so:
chatbot.set_respond_hook(input_="Hi", response="Hello {nickname}! sup?", limited_to_users=None, lower_the_input=False,
                         exclude_itself=True, must_be_equal=True, limited_to_channels=["my cozy chat group"]) # you can limit by indicating chatroom's name

# you can add a welcome message for newly joined users:
chatbot.set_welcome_message("welcome to the my cozy chat group u/{nickname}!)", limited_to_channels=["my cozy chat group"])

# and a farewell message too:
chatbot.set_farewell_message("Too bad u/{nickname} left us :()", limited_to_channels=["my cozy chat group"])


# and finally, run forever...
chatbot.run_4ever(auto_reconnect=True)  # set auto_reconnect so as to re-connect in case remote server shuts down the connection after some period of time

Showcase of some other fun stuff you can do with this..

@websock.after_message_hook(frame_type='DELM')
def catch_deleted_messages(resp):
    catched_deleted_message_id = resp.msg_id


@websock.after_message_hook(frame_type='SYEV')
def catch_invitees_and_inviters(resp):
    try:
        inviter = resp.data.inviter.nickname
        invitees = [invitee.nickname for invitee in resp.data.invitees]
    except AttributeError:
        return

Project details


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