A pythonic port of AssetStudio by Perfare
Project description
UnityPy
A Unity asset extractor based on AssetStudio.
Installation
UnityPy
main module
pip install UnityPy
or download/clone the git and use
python setup.py install
optional modules
It's highly recommended to install following modules to enjoy the full power of UnityPy.
All texture modules use Cython, so they won't work on some systems.
Windows users have to install Microsoft Visual C++ 14.0 Build Tools Only to be able to use Cython.
- python-fsb5 - FSB Audio Sample Support
pip install fsb5
- decrunch - crunch texture support
pip install decrunch
- etcpack - ETC texture support
pip install etcpack
- pvrtc_decoder - PVRTC Texture Support
pip install pvrtc_decoder
- astc_decomp - ASTC Texture Support
pip install astc_decomp
Usage
from UnityPy import AssetsManager
am = AssetsManager()
# Load file via file path
am.load_file(fp)
# Load all files in a folder
am.load_folder(fp)
for name, asset in am.assets.items():
for id, obj in asset.objects.items():
data = obj.read()
Goals
near future
- adding a documentation
far future
- ability to edit assets (like in UABE)
- broader object type support
- code optimization
- multiprocessing
Motivation
I'm an active data-miner and noticed that unitypack has problems with new unity assets. The problem in unitypack isn't that easy to fix and the undocumented code is a bit hard to understand. That's why I tried other tools like UABE and AssetStudio. Sadly none of these tools can be used like unitypack. That's why I started this project.
License
UnityPy is licensed under the terms of the MIT license. The full license text is available in the LICENSE file.
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