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What is Veripeditus?

Veripeditus (from Latin „veritas“ → „truth“ and „pedis“ → „foot“) is a client/server augmented reality gaming engine and framework. It allows writing game „cartridges“ for the server, which it can then run. Players access the game while being outside with a mobile device.

Development

The server component, the framework and the games are developed in pure Python. There are a few design/development principles:

  • Game cartridges must be easy to develop with basic Python skills
  • The framework and engine must be dynamic enough to allow a large number of different game types to be developed
  • The framework must not carry any code that is specific to only a single type of game
  • Development is test-driven and test-first
  • pylint is to be used and obeyed
  • Code must at all times be compatible with Python versions in Debian stable and Debian unstable

Features of the web frontend

The web frontend was originally intended to provide a quick view into the game state on a Veripeditus server. It has, however, developed to become a full-featured client for playing.

Depending on how cool HTML5 turns out to be, it might become the official client and thus the first real-world HTML5 location based real-time game.

Browser compatibility

The Veripeditus web frontend is developed and tested exactly on Mozilla Firefox as there are no other free browsers that support HTML5 in a reasonable way and can be entrusted with privacy critical data like geolocation of a user.

Mozilla Firefox is available in any serious Linux distribution, as well as for Android from the free F-Droid app store. Rumour has it that there is also a version for iOS.

Testing system

A testing system is available at http://nightly.veripeditus.org/ . This machine runs the current development version of Veripeditus and is auto-deployed from Git.

It is unstable and might be broken. It will also lose data regularly.

Authors

The lead developers of Veripeditus are…

  • … Eike Time Jesinghaus <eike@naturalnet.de>, a young Python and PyGame developer, born 2001 (14 years old at the time the project started) and an expert Python and PyGame developer and tutor since his 11ᵗʰ birthday, and …
  • … Dominik George <nik@naturalnet.de>, former teacher of Eike, now at times his trainee regarding Python magic.

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