castiron
Compile a CADbuildr foundation design into
geometry by casting its DAG into IronStream
solids via the ironstream
Python binding.
castiron is the end-to-end Python path: foundation (Python) →
compile() → IronStream kernel (Rust, via the Python binding) → a file on disk.
It is the offline, in-process counterpart to foundation's show() — no broker,
no network, no kernel-api.
from cadbuildr.foundation import Part, Sketch, Point, Line, Polygon, Extrusion
from castiron import compile
class Cube(Part):
def __init__(self, size=20):
s = Sketch(self.xy())
p1, p2, p3, p4 = Point(s,0,0), Point(s,size,0), Point(s,size,size), Point(s,0,size)
poly = Polygon([Line(p1,p2), Line(p2,p3), Line(p3,p4), Line(p4,p1)])
self.add_operation(Extrusion(poly, size))
manifest = compile(Cube(20), format="stl")
print(manifest.files) # ['.cadbuildr/build/<dag-hash>/cube.stl']
compile() accepts a foundation Part/Assembly (or an already-serialized DAG
dict from foundation.dag_utils.show_dag) and writes stl, step, or json
(glTF-like mesh). Output is content-addressed by DAG hash, so a repeated build is
a cache hit:
<out_dir>/<dag_hash>/<part_name>.<ext>
<out_dir>/<dag_hash>/manifest.json
How it works
Two pieces (see src/castiron/):
dag.py— the DAG tool: parses foundation'sCompilerInputDAG, inverts the numeric type table to type names, and topologically orders the nodes.nodes.py— the conversion functions: one handler per foundation node type, each emitting IronStream binding calls (make_polygon→make_face→make_prism,make_revol, booleans, …).placement.pymaps 2D sketch coordinates into 3D world space.
Adding a node type = writing one handler and registering it in HANDLERS.
Status
Handlers exist for every foundation node type. Against the kernel-truck fixture corpus, 64/70 compile to geometry and 5 more are legitimately sketch-only or empty designs (no solid) — 69/70 accounted for.
Covered: parameters; points/lines/arcs/splines/3D points; closed shapes
(polygon, rectangle, square, hexagon, circle, ellipse, custom); sketches /
planes / frames (quaternion placement); Extrusion, Hole, Lathe, Sphere;
Mirror, Scale, Shell, Stitch; Loft / SurfaceLoft / Sweep /
MultiSectionSweep / Helix3D (mesh skinning via ironstream.solid_from_mesh);
sheet-metal base + edge flange (other bends forward the flange, matching the Rust
reference); Assembly (multi-part, frame-chained placement); and SVGShape
(path flattening).
Approximations / gaps, in order of fidelity cost:
- Fillet / Chamfer / Draft / FullRound forward the solid unchanged — the IronStream kernel exposes no edge-blend op yet (neither does the Rust reference).
- Sheet-metal bends (Tab/Hem/Miter/Unfold) forward the base flange; no bend deformation.
- SVGShape flattens
<path>data as a single loop (multi-subpath holes and self-intersecting art are approximate); SVG<text>needs a font engine and is unsupported.
Development
Install alongside the sibling repos (ironstream-python, cadbuildr-foundation):
uv pip install -e .
pytest
Release files for cadbuildr.castiron 0.1.0
For a detailed explanation of source distributions (sdists) and built distributions (wheels), please see the package formats documentation.
Source distribution (sdist)
| File | Size | Uploaded | |
|---|---|---|---|
| cadbuildr_castiron-0.1.0.tar.gz | 32.3 kB | Details |
Built distribution (wheel)
| File | Interpreter | ABI | Platform | Reset |
|---|---|---|---|---|
| cadbuildr_castiron-0.1.0-py3-none-any.whl | Python 3 | none | any | Details |
Total release size: 54.0 kB
Release files / cadbuildr_castiron-0.1.0.tar.gz
| Download URL | cadbuildr_castiron-0.1.0.tar.gz |
|---|---|
| Size | 32.3 kB |
| Tags | Source |
|
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| Tags | Python 3 |
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| Uploaded via |
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