Deterministic D&D Beyond character-sheet derivation with provenance — every stat computed and traceable, every unhandled case named, never guessed.
Project description
charactercheck
Deterministic D&D Beyond character-sheet derivation with provenance — every stat computed and traceable, every unhandled case named, never guessed.
The D&D Beyond API returns build data — there is no computed AC, attack bonus, or save anywhere in the payload. Everyone who consumes it re-derives the math, usually inside a host app (a VTT module, a browser extension) or, worse, by letting a language model guess. charactercheck is that derivation as a standalone, dependency-free library and CLI: the character accountant for agents.
Cold-boot probe (2026-07-24): a fresh agent session given only this repo URL derived a live character correctly in 2 commands, zero failures (install → derive), ~seconds end-to-end.
Status: 0.1 — young but real. The derivation surface is the 100-question QA pass below, run in CI on synthetic fixtures. Unrecognized data is reported, never silently defaulted — that honesty contract is the product.
30 seconds to a derived character
$ pip install charactercheck # stdlib only, no dependencies
$ charactercheck derive https://www.dndbeyond.com/characters/<id>
{
"combat": {
"ac": {"value": 16, "provenance": "Breastplate 14 + DEX +1 + +1 [manual adjustment]"},
"initiative": {"bonus": 6, "provenance": "DEX +1 + 5 [bonus:initiative]"},
"hp": {"current": 51, "max": 51, "provenance": "base 30 + CON +2×7 + 7 [per-level bonuses]"},
"stance": {"main_hand": "Night Rapier", "off_hand": "Boot Knife (off hand)",
"ac_states": {"current": 16,
"shield raised (+2)": {"ac": 18, "cost": "requires the off hand"}}},
...
},
"unhandled": {"modifier_patterns": ["munch:cookies"]},
"lint": []
}
Works on any public D&D Beyond character (URL, bare id, or a saved character-service v5 JSON file). No login, no cookies, no API key — ever.
For agents
tool.jsonat the repo root andcharactercheck --schemadescribe the full I/O contract.- Exit codes are the three honesty lanes:
0= derived clean ·1= lint findings (the sheet looks inconsistent) ·2= unhandled content present (data the engine recognizes as there but does not model — each pattern named inunhandledwithpossibly_affects— exactly which derived numbers to double-check — and averified_cleanlist of stat families the unknowns cannot touch (0.2.0)). ⚠ Exit 2 is NOT a failure — the derivation output is complete and usable; the nonzero code is your cue to also resolve the named unhandled items with a human. Don't retry. --pipereads refs from stdin for batch runs.- MCP server:
charactercheck-mcp(stdio) exposesderive,stance,qa,report. - Every derived number carries a provenance string — the arithmetic that produced it — so a downstream agent (or a suspicious player) can audit any value without re-deriving it.
$ charactercheck stance <ref> # what's in each hand, AC states with costs
$ charactercheck report <ref> # ONLY the honesty lanes — resolve these before play
$ charactercheck qa <ref> # the 100-question pass, per-question OK/PARTIAL/NO
$ charactercheck diff <ref> --baseline intake.json # the sheet is a LIVE state store:
# classify what the player changed mid-session —
# state (engine's lane) vs build (mini-intake) vs
# impossible edits (equipping gear stashed elsewhere)
Why provenance and refusal, not just numbers
A character sheet is a mix of derivable core-rules content and everything else — homebrew, legacy-edition options, manual overrides someone typed in three campaigns ago. Tools that guess produce confident wrong numbers; at a real table those become wrong rulings. charactercheck's contract:
- Derived values carry their arithmetic (
AC 17 = Breastplate 14 [equipped] + DEX +1 [medium cap] + 2 [manual adjustment]). - Unhandled data is surfaced by name (an unknown modifier pattern, an unrecognized characterValue type) and flips the exit code — your cue to ask the player, not to guess.
- Lint catches sheets that disagree with themselves: nothing flagged equipped, stale damage, a caster with slots and zero prepared spells, gear stashed in a container that was left somewhere else entirely (yes, the container graph is modeled — a chest labeled "stashed @ the docks" stops contributing weight and armor candidates).
The QA pass
tests/ ships a 100-question QA suite covering the surface a table actually uses — vitals, saves, all 18 skills, passives, weapons and masteries, spell slots (pact included), resources with used-counts, encumbrance, attunement. CI runs it on synthetic fixtures on every push; the scorecard is generated, never hand-edited. Current: 92 OK / 7 PARTIAL / 1 NO per fixture-class, with every PARTIAL/NO carrying a named reason in the output.
What it does NOT do (on purpose)
- No rules adjudication — "is this action legal" is a different product (srdcheck, this project's sibling: srdcheck judges actions, charactercheck derives the actor).
- No private sheets — public share links only; this tool will never ask for credentials.
- No VTT output, no homebrew content database, no character building.
- No guessing — the whole point.
As a library
from charactercheck import derive, stance, fetch
r = derive("https://www.dndbeyond.com/characters/<id>")
r["combat"]["ac"] # {'value': 17, 'provenance': 'Breastplate 14 + ...'}
r["unhandled"] # what you must resolve by asking a human
stance(fetch("<id>")) # hands / AC states / attack lines
Credits
- Schema semantics for the D&D Beyond v5 payload were partly informed by reading the source of MrPrimate/ddb-importer (MIT) — the most complete derivation math in the ecosystem, coupled to FoundryVTT. No code was copied; see
NOTICE. - The 100-question QA schema was authored for this project.
- D&D Beyond is a trademark of Wizards of the Coast. charactercheck is unofficial, unaffiliated, and reads only what a character's owner has made public.
mcp-name: io.github.chaoz23/charactercheck
The settlement quiz (v0.3)
charactercheck quiz <ref>
Questions the GM asks out loud at a ledger-flush boundary, each with the
silently-held expected answer where derivation has authority (AC, HP max,
total slots, attunement — with provenance strings). Live state only the
player tracks (current HP, expended slots) is expect: null, authority: "player" — the engine never estimates. Grade privately, remind
diplomatically; diff against the intake snapshot is the reality check.
Unhandled patterns propagate as a caveat naming what the answer key cannot
verify. Unhandled items now also carry the payload's own verbatim text
so intake interviews read the source's words, never a paraphrase.
The seat pack (v0.4)
charactercheck seatpack <ref> [--for-dm]
Everything a seat needs at session start, in one call: abilities, saves,
skills with proficiency flags, passives, DCs, combat block, resources,
inventory, vision (species darkvision plus Devil's Sight-class features,
with provenance — born from a live table where a DM narrated a warlock blind),
and a persona section carrying the sheet's own trait/ideal/bond/flaw text
verbatim with an explicit not_derivable list: charactercheck never invents
personality. --for-dm redacts player-authority live state per the
settlement contract.
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