Easy build tool for C++ projects focussing on simplicity
Project description
Clang-build
Linux and OSX test: Windows test: Code quality: Coverage:
Motivation:
Meta build systems are inherently the wrong way to go, either the build system or the compiler should be platform-agnostic (ideally both).
Trying to cover all use-cases is the wrong way to go - there is no need to let people do it the wrong way
CMake is cumbersome, unnecessarily generic and verbose and people should not need a programming/scripting language whose only purpose is to build C++
With Clang, finally a properly cross-platform compiler exists
Goals:
One compiler (Clang), one build system (written in Python)
Simple projects should be simple to build
Build process for reasonable project structures should still be easy
Adding third-party dependencies should be manageable
Related resources:
Usage
In order to run clang-build, you only need Clang and Python3. Install via pip install clang-build (add the --user flag if you don’t have admin rights).
Running clang-build will try to build the current directory. The command-line options include
-d path/to/dir to build a different directory
-p to show a progress bar
-V to print some additional info
--debug to print the called clang commands
The given directory will be searched for a clang-build.toml file, which you can use to configure your build targets, if necessary. However, if you only want to build an executable, you will likely not even need a build file.
clang-build tries to use sane defaults, designed to make most projects very easy to configure and even complex projects far easier than with common build or meta-build systems.
General Ideas
Note: not all of these are implemented, yet.
What should be trivial
This would be things that require only the invocation of clang-build and no build file.
build a hello world program (i.e anything with single main and without non-std dependencies)
build a reasonable MWE with local dependencies (potentially folder structure with e.g. src, include/MWE and include/thirdparty)
include stdlib
include anything that can be found by sane default search
using command line arguments:
specify root/source folder
set build type from (last used should be cached/remembered)
set build verbosity
Sane defaults and default behaviour:
platform-independence
build into a “build/” directory, not into toplevel
for multiple targets build into “build/target”
default search paths for different platforms, including also e.g. “./include”, “./lib”, “./build/lib”, “/usr/local/…”, …
What should be easy
This would be things that only require a minimal TOML project file
add dependency / external project from source folder or remote (e.g. github)
header-only should be trivial
for a regular (not too complicated) library it should be easy to write a build config
create a library from one subfolder, an executable from another and link them
setting target-specific (note: defaults should be sane!)
source file extensions
source directories
compile and link flags
optional version
dependencies (which may include non-targets, e.g. configuration steps)
properties (required c++ version, definitions/#defines, …)
access to flag “lists” such as flags for
coverage
cuda
openmp
set target-specific flags, include folders, etc. which should not be propagated to dependency parents as “private”
What should be possible
Steps that would involve more effort from the user, including possibly some python code
a Target configuration step before building (e.g. for more involved version numbering)
through the configuration step, inclusion of e.g. CMake-project should be possible
packaging: any target may be packaged, meaning it’s dependencies are handled and if built, binaries may be bundled
external package dependencies
binaries on a server
source on a server (fallback from binaries)
binaries on disk, try to determine version from path and file names
source on disk, try to determine version from path and file names
Project File By Example
A single target
Note:
by default, the root and <targetname> folders, as well as “include” and “src” subdirectories will be searched for “.hpp”, “.hxx”, “.h” and “.cpp”, “.cxx” and “.c” files
a target without target_type, but with source files will be an executable
output_name should not contain pre- or suffixes such as lib, .exe, .so, as they are added automatically
if we don’t care about the output name, in this case we could skip the project file entirely
# Top-level brackets indicate a target
[hello]
output_name = "runHello"
Two targets with linking
# Build a library
[mylib]
target_type = "shared library"
# Build an executable and link the library
[myexe]
output_name = "runExe"
target_type = "executable"
dependencies = ["mylib"]
[myexe.flags]
link = ["-DMYEXE_SOME_DEFINE"]
Adding external dependencies
Note:
external projects will be copied/downloaded into “build/targetname/external_sources”
you can specify a subdirectory, if the thirdparty code has an unusual structure
further granularity is given by include_directories and source_directories
[mylib]
url = "https://github.com/trick-17/mylib"
version = 1.1 # will try to git checkout [v]1.1[.*]
directory = "sources" # will point to "build/mylib/external_sources/sources"
include_directories = ["mylib/include"] # will point to "build/mylib/external_sources/sources/mylib"
source_directories = ["mylib/src"] # will point to "build/mylib/external_sources/sources/mylib"
# Maybe we need to deactivate annoying warnings coming from the library
[mylib.flags]
compile = ["-Wno-deprecated-declarations", "-Wno-self-assign"]
# Build an executable and link the library
[myexe]
dependencies = ["mylib"]
Project details
Release history Release notifications | RSS feed
Download files
Download the file for your platform. If you're not sure which to choose, learn more about installing packages.