Python implementation of client protocol for Coeus C# remote integration tests.
Project description
coeus
coeus is a python client implementation of the json-message protocol for remote (Tcp) integration tests.
Installation
coeus is meant to be added as a requirement to your python unit-test project. Simply add a reference to coeus-test
.
pip install coeus-test
Getting Started
Glossary
Client: A class for connecting via TCP to the server application.
Message: A specific json format (prototcol) defining the communication.
TestEntity: An abstract concept for an entity
that exists in the server application. Usually accessed via it's ID.
Client Setup
The client must connect to the server application via an IP and port. You can invoke a connection as follows:
import client
cli = client.Client(tcp_port=31203)
cli.connect()
By default, it will attempt to connect with ip: 127.0.0.1
.
Commands
Commands are specific blocking calls that are sent to the server, then waits to receive a message. Every command has a response.
Commands do not handle any validation of message received from unity client.
import commands
Query Commands
query_entity_is_registered
This command asks the unity application about the state of an entity.
Usage
result = commands.query_entity_is_registered(cli, "myEntityId")
Response
{
"type" : "query.entity.isRegistered",
"payload": {
"result" : true | false
}
}
Await Commands
await_entity_registered
This command blocks until a specific state is reached for the entitiy. By default, it will block until the entity was registered. If the command exceeds the specified timeout, it continue with a failure.
Usage
// is_registered, timeout_seconds optional...
result = commands.await_entity_registered(cli, "myEntityId", is_registered=True, timeout_seconds=60)
Response
{
"type":"await.continue",
"payload": {
"success":true|false
}
}
Fetch Commands
fetch_entity
This command asks the server to serialize the TestEntity and send it.
Usage
result = commands.fetch_entity(cli, "myEntityId")
Success Response
{
"type":"fetch.entity",
"payload": {
"test_entity" : {...} | null
}
}
Invoke Commands
invoke_entity_method
This command allows the python unit-test to invoke a method on the server"s TestEntity and return the result.
Usage
parameters = {
"statName":"score"
}
result = commands.invoke_entity_method(cli, "myEntityId", "GetPlayerStat", parameters)
In the C# code, this will look for a method with the following signature:
public int GetPlayerStat(IDynamicObject parameters)
{
var statName = parameters.GetValue<string>("statName");
...
return stat;
}
Response
{
"type":"invoke.entity.method",
"payload": {
"is_error" : false,
"error_message" : null,
"result" : 32
}
}
If there is a C# exception, then the error_message
will contain the exceptions message.
Assertions
The commands do not validate the response from the server. To easily do this, use the assertions.
import assertions
...
# Fails assert if False returned from response...
assertions.assert_entity_is_registered(cli, "myEntityId")
# Fails if timeout exceeded...
assertions.assert_await_entity_registered(cli, "myEntityId")
# Fails if the test_entity is None...
result = assertions.assert_fetch_entity(cli, "myEntityId")
# Fails if is_error == True, AssertException with message provided...
result = assert_invoke_entity_method(cli, "myEntityId", "GetPlayerStat", ...)
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