Convert Coggle .mm files to ECS tables and whatnot
Project description
CoggleECS
CoggleECS is a small tool used to parse .mm
files created at coggle.it for ECS data. It can then output ECS data as a tree or table. It can also be used to simply show links in your map.
For instance, Coggle creates links between nodes using a markdown format: Player [#](#5d3adc) [#](#78959d)
. CoggleECS will replace those links with their respective nodes: Player <Move, Transform>
.
Installation
Using pip
Run the following line in the terminal:
pip install coggle-ecs
Using setup.py
Clone or download this repository and run the following line from the project's root directory:
python setup.py install
Using Ctl+C
Copy and paste if you're daring enough.
Setup & Usage
1. In Coggle
Outputting as tree data can work for any type of Coggle map (in fact you can just export the map itself as a text tree from Coggle if you don't care about replacing links).
However, outputting as a table requires a few things:
- There needs to be nodes named each of the following (not case-sensitive):
- 'Entitities' or 'Entity' or 'E'
- 'Components' or 'Component' or 'C'
- 'Systems' or 'System' or 'S'
- Entities should link to their respective Components.
- Systems should link to their respective Components.
Without the three nodes, the table will not render. And if those nodes exist but there are no links (or improper ones) then table will be be unfilled.
2. In CoggleECS
Once the above steps have been completed and your map has been filled, download it as a .mm
. Then follow a similar program to below:
my_map = CoggleECS('path/to/your/map.mm')
my_map.parse()
You're all set to use my_map
(or whatever you named it) to export in whatever format you prefer!
Examples
Input
<map version="0.9.0">
<node TEXT="Game Engine" FOLDED="false" POSITION="right" ID="5e0568ca68fbc74e9bb7c666" X_COGGLE_POSX="0" X_COGGLE_POSY="0">
<edge COLOR="#b4b4b4"/>
<font NAME="Helvetica" SIZE="17"/>
<node TEXT="Entities" FOLDED="false" POSITION="right" ID="c2876d86e931f9deab2da00f">
<edge COLOR="#ebd95f"/>
<font NAME="Helvetica" SIZE="15"/>
<node TEXT="Player [#](#5d3adc) [#](#78959d)" FOLDED="false" POSITION="right" ID="2fbd2a01b1c71bd12bcbcb6b">
<edge COLOR="#ecd966"/>
<font NAME="Helvetica" SIZE="13"/>
<node TEXT="This is some description." FOLDED="false" POSITION="right" ID="b5b0332157c9287b3640d066">
<edge COLOR="#ecd870"/>
<font NAME="Helvetica" SIZE="13"/>
</node>
</node>
<node TEXT="Alien [#](#78959d) [#](#feee8a)" FOLDED="false" POSITION="right" ID="22db55a2c98a51c71bca1791">
<edge COLOR="#ead86c"/>
<font NAME="Helvetica" SIZE="13"/>
</node>
</node>
<node TEXT="Components" FOLDED="false" POSITION="right" ID="abed60d3595a05321d843d5c">
<edge COLOR="#efa670"/>
<font NAME="Helvetica" SIZE="15"/>
<node TEXT="Hostile" FOLDED="false" POSITION="right" ID="feee8a5d3ea26d514852b5db">
<edge COLOR="#eea26d"/>
<font NAME="Helvetica" SIZE="13"/>
</node>
<node TEXT="Transform" FOLDED="false" POSITION="right" ID="78959d52cbc1843fb429b409">
<edge COLOR="#ee9d65"/>
<font NAME="Helvetica" SIZE="13"/>
</node>
<node TEXT="Move" FOLDED="false" POSITION="right" ID="5d3adc4deef6b0da6ebcc899">
<edge COLOR="#f09e65"/>
<font NAME="Helvetica" SIZE="13"/>
</node>
</node>
<node TEXT="Systems" FOLDED="false" POSITION="right" ID="36c5720bc10e612f2a18cad1">
<edge COLOR="#e68782"/>
<font NAME="Helvetica" SIZE="15"/>
<node TEXT="Movement System [#](#5d3adc) [#](#78959d)" FOLDED="false" POSITION="right" ID="22e2424c6291b42cd61178e7">
<edge COLOR="#e37e7b"/>
<font NAME="Helvetica" SIZE="13"/>
</node>
<node TEXT="Enemy System [#](#feee8a)" FOLDED="false" POSITION="right" ID="0ed47a23e497face721424d9">
<edge COLOR="#e78682"/>
<font NAME="Helvetica" SIZE="13"/>
</node>
</node>
<node TEXT="Art" FOLDED="false" POSITION="left" ID="14bf08663116d2383d6c20f3">
<edge COLOR="#e096e9"/>
<font NAME="Helvetica" SIZE="15"/>
</node>
</node>
</map>
Output
Game Engine
Entities
Player <Move, Transform>
This is some description.
Alien <Transform, Hostile>
Components
Hostile
Transform
Move
Systems
Movement System <Move, Transform>
Enemy System <Hostile>
Art
Hostile Transform Move
Type Name
Entity Player X X
Alien X X
System Movement System X X
Enemy System X
Output Functions
output_text(self, outfile, delim=' ', indent=4, include_id=False)
Output the map as a tree into a text file.
outfile: The output file
delim: Prepends node (Used to denote the level)
indent: Number of delims to print
include_id: Include the node's id at the end
output_structure(self, outfile, indent=3, down='|', level='+', dash='-', space=' ')
Output the map as a tree (in a folder structure format) into a text file.
outfile: The output file indent: The number to indent each level down: The character denoting a change in level level: The character denoting a new parent dash: The character bridging between the level and the node space: The empty space between down characters
output_table(self, outfile, use_ticks=True, true_tick='X', false_tick='')
Output the map as a table into a text file.
outfile: The output file use_ticks: Replace True and False with given strings true_tick: Tick to replace True false_tick: Tick to replace False
output_csv(self, outfile, sep=',')
Output the map as a table into a CSV file.
outfile: The output file
sep: The CSV separator
output_json(self, outfile, orient='split')
Output the map as a table into a JSON file.
outfile: The output file
orient: The format for the JSON (used internally by a pandas DataFrame)
Other Functionality
You can also tap into your CoggleECS
instance to get other data. Some examples:
my_map = CoggleECS('path/to/your/map.mm')
my_map.parse()
# Find a node by the beginning of its ID (returns first occurence)
node = my_map.find_by_id('1a2b3c')
# Get all the Entities, Components, or Systems
entities = my_map.get_entities
components = my_map.get_components
systems = my_map.get_systems
# Get the ECS pandas DataFrame
my_map.create_table(include_systems=True)
df = my_map.table
Dependencies
This tool runs on Python 3 or later.
It also requires Pandas (the library, not the bear).
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