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Dragon City Utils, a collection of tools and utilities for managing static assets and performing calculations related to the Dragon City game.

Project description

dragon-city-utils

Welcome to the documentation of Dragon City Utils, a collection of tools and utilities for managing static assets and performing calculations related to the game Dragon City. Below, you'll find detailed explanations and code snippets for various functionalities.

Static Files

Sprites

Dragon Sprite

You can download a dragon sprite using the following code:

from dcutils.static.sprites import DragonSprite

dragon_sprite = DragonSprite(
    image_name = "1000_dragon_nature",
    phase = 3,
    skin = "skin1",
    image_quality = 2
)

dragon_sprite.download(output="dragon_nature_sprite.png")

Dragon Thumb

To download a dragon thumb:

from dcutils.static.sprites import DragonThumb

dragon_thumb = DragonThumb(
    image_name = "1000_dragon_nature",
    phase = 3,
    skin = "skin1"
)

dragon_thumb.download(output="dragon_nature_thumb.png")

Animations

Dragon Animation (Flash Animation)

To download a dragon flash animation:

from dcutils.static.animations import DragonFlashAnimation

dragon_flash_animation = DragonFlashAnimation(
    image_name = "1000_dragon_nature",
    phase = 3,
    skin = "skin1"
)

dragon_flash_animation.download(output="dragon_nature_flash_animation.swf")

Dragon Animation (Spine Animation)

To download a dragon spine animation:

from dcutils.static.animations import DragonSpineAnimation

dragon_spine_animation = DragonSpineAnimation(
    image_name = "1000_dragon_nature",
    phase = 3,
    skin = 1
)

dragon_spine_animation.download(output="dragon_spine_animation.zip")

Island Packages

To download an island package:

from dcutils.static.islands import IslandPackage

island_package = IslandPackage(uri = "/mobile/ui/heroicraces_islands/hr_71_heroicorigins.zip")

island_package.download(output = "island_package.zip")

Sounds

Music

To download music:

from dcutils.static.sounds import GeneralMusic

music = GeneralMusic(music_name = "531_dc_party_planning_island")

music.download(output = "531_dc_party_planning_island.mp3")

Tools

Calculators

Calculate Element Strengths

from dcutils.tools.calculators import calculate_strongs

strongs = calculate_strongs(elements = ["terra", "flame"])

Output:

['electric', 'flame', 'nature', 'ice']

Calculate Element Weaknesses

from dcutils.tools.calculators import calculate_weaknesses

weaknesses = calculate_weaknesses(first_element="terra")

Output:

['metal', 'war']

Calculate Orb Recall Gain

from dcutils.tools.calculators import calculate_orb_recall_gain

orb_recall_gain = calculate_orb_recall_gain(dragon_level = 15, dragon_stars = 2)

Output:

389

Calculate Attack Damage

You can calculate attack damage using the calculate_attack_damage function.

from dcutils.tools.calculators.dragon import calculate_attack_damage

damage_info = calculate_attack_damage(
    category = 1,
    level = 50,
    attack_power=  1000,
    rank_class = 3,
    stars = 2
)

Calculate

You can calculate dragon status using the calculate_status function.

from dcutils.tools.calculators.dragon import calculate_status

status_info = calculate_status(
    category = 1,
    rarity = "R",
    level = 50,
    rank_class = 3,
    stars = 2,
    hp_runes = 5,
    damage_runes = 3,
    with_tower_bonus = True,
    extra_hp_multiplier=  0.1,
    extra_damage_multiplier = 0.05
)

AI (Artificial Intelligence)

Elements Detector

from dcutils.tools.ai.elements_detector import ElementsDetectorAI

elements_detector = ElementsDetectorAI()

elements_result = elements_detector.detect(image_path = "ui_3110_dragon_hoardereternal_1@2x.png", limit = 4)

Output:

[{'element': 'ice', 'confidence_score': 0.4871271550655365}, {'element': 'nature', 'confidence_score': 0.296091228723526}, {'element': 'flame', 'confidence_score': 0.16774502396583557}, {'element': 'sea', 'confidence_score': 0.03868602588772774}]

Phase Detector

from dcutils.tools.ai.phase_detector import PhaseDetectorAI

phase_detector = PhaseDetectorAI()

phase_result = phase_detector.detect(image_path="ui_3110_dragon_hoardereternal_1@2x.png")

Output:

{'phase': 'baby', 'confidence_score': 0.9999938011169434}

URL Parser

Dragon URL Parser

You can parse various information from Dragon URLs:

from dcutils.tools.url_parser.dragon import DragonUrlParser

# Example URLs
url_flash_animation = "https://dci-static-s1.socialpointgames.com/static/dragoncity/assets/sprites/1000_dragon_nature_skin1_3.swf"
url_spine_animation = "https://dci-static-s1.socialpointgames.com/static/dragoncity/mobile/engine/version_1_1/dragons/1000_dragon_nature_3/1000_dragon_nature_skin1_3_HD_tweened_dxt5.zip"
url_sprite = "https://dci-static-s1.socialpointgames.com/static/dragoncity/mobile/ui/dragons/ui_1000_dragon_nature_skin1_3@2x.png"
url_thumb = "https://dci-static-s1.socialpointgames.com/static/dragoncity/mobile/ui/dragons/HD/thumb_1000_dragon_nature_skin1_3.png"

# Parse from URLs
result_flash_animation = DragonUrlParser.from_flash_animation(url_flash_animation)
result_spine_animation = DragonUrlParser.from_spine_animation(url_spine_animation)
result_sprite = DragonUrlParser.from_sprite(url_sprite)
result_thumb = DragonUrlParser.from_thumb(url_thumb)

# Get specific information
dragon_id = DragonUrlParser.get_id(url_thumb)
image_name = DragonUrlParser.get_image_name(url_thumb)
image_quality = DragonUrlParser.get_image_quality(url_sprite)
phase = DragonUrlParser.get_phase(url_sprite)
skin = DragonUrlParser.get_skin(url_sprite)

Each function returns relevant information parsed from the given Dragon URL.

Feel free to explore these functionalities and integrate them into your projects!

Localization

The Localization class allows you to handle localization data efficiently. You can load localization from files, fetch it from an endpoint, and perform various operations on the data.

from dcutils.static.localization import Localization

# Example usage
loc = Localization(language = "en")
print(loc)

Methods

load_file

Load localization data from a file.

loc = Localization.load_file(file_path = "localization.json")

load_compressed_file

Load compressed localization data from a file.

loc = Localization.load_compressed_file(file_path = "localization.gz")

fetch

Fetch localization data from an endpoint.

loc_data = Localization.fetch(language = "en")

get_value_from_key

Get the value from a key in the localization data.

value = loc.get_value_from_key("key_name")

get_key_from_value

Get the key from a value in the localization data.

key = loc.get_key_from_value("value_name")

get_dragon_name

Get the name of a dragon based on its ID.

name = loc.get_dragon_name(id = 1000)

get_dragon_description

Get the description of a dragon based on its ID.

description = loc.get_dragon_description(id = 1000)

get_attack_name

Get the name of an attack based on its ID.

name = loc.get_attack_name(id = 1)

get_skill_name

Get the name of a skill based on its ID.

name = loc.get_skill_name(id = 1)

get_skill_description

Get the description of a skill based on its ID.

description = loc.get_skill_description(id = 1)

search_keys

Search for keys containing a specific query.

keys = loc.search_keys(query = "search_query")

search_values

Search for values containing a specific query.

values = loc.search_values(query = "search_query")

compare

Compare the current localization data with old localization data.

comparison = loc.compare(old_localization = old_loc)

Properties

list

Get the localization data as a list.

loc_list = loc.list

dict

Get the localization data as a dictionary.

loc_dict = loc.dict

Feel free to explore these functionalities and integrate them into your projects!

Project details


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