Easel
Can an LLM paint with real brush strokes, rather than draw with pixels? Yes — this is the API for it.
Easel is a headless painting engine for AI agents: brushes, paint load, wet blending and canvas texture, driven from Python, from a shell, or over MCP. A brush carries a finite load of paint and runs out along a stroke. Paint lands wet and mixes with what is already there, in a pigment model where blue and yellow make green rather than grey. The canvas has tooth, and a brush low on paint catches only the high points — so dry brush is not a special effect, it is what happens when you run out of paint on rough canvas. Between strokes you look at your own work, which is the whole point: the engine is built for an agent that can see what it just did.
It is not a drawing library, not a rasteriser, and not an image generator — nothing here turns a prompt into a picture. You choose and make every mark. There are no layers, and no undo that costs nothing: you work in passes, and when something is wrong you paint over it.
from easel import Session, blob, cell
s = Session(1024, 768, texture="linen", ground="toned_grey", seed=7)
s.palette["shadow"] = s.palette.mix("ultramarine", "burnt_umber", 0.4)
s.block_in(blob(cell("D5")), brush="bristle", color="shadow", density=0.8)
s.look(values=True) # check the value structure
s.stroke([(0.2, 0.6), (0.6, 0.55), (0.9, 0.62)], "bristle", "yellow_ochre")
s.export("painting.png")
Two paintings, made this way
Inside a car wash, from the driver's seat — 206 strokes of a 300 budget, 1152×720 linen, no reference photograph. The nineteen pass scripts beside it reproduce that PNG byte for byte.
Three pears on a kitchen windowsill — 224 strokes, 1024×768 linen, no reference photograph.
Both were painted by a language model working from PAINTER.md alone,
one call to this API at a time, with no human hand on the canvas and nothing traced.
Every stroke is in the log, both time-lapses were rebuilt from it, and the notes beside
each painting say what went wrong as well as what went right.
PAINTINGS.md gathers the record, and The worked examples below
says what each one is made of.
If you are about to paint from the guide yourself, skip the two pictures above. A worked example names a subject and a named subject leaks: six of six fresh sessions once painted a noun the guide had merely listed. They are here for a reader deciding whether the engine can do this at all, which is a different question from what to paint.
The brushes themselves
Every brush, size and pressure profile, on each canvas texture. Regenerate with
python scripts/make_brush_sampler.py — this sheet is the project's primary test
artefact, and looking at it catches what the test suite cannot.
A mass does not have to be a rectangle. Each row is one way of building a shape,
each column a way of sweeping it; the last column is the box that mass would have
been. Regenerate with python scripts/make_shape_sampler.py.
Install
Requires Python 3.12 or newer. Only numpy and Pillow — nothing that is painful to build on Windows.
pip install easel-paint # the engine, the CLI and the Python API
pip install "easel-paint[mcp]" # and the MCP server
From a checkout, pip install -e . and pip install -e ".[mcp]" do the same two
things.
Either installs an easel command. Pip puts it in the interpreter's scripts
directory, which is often not on PATH (it warns when it is not), so
python -m easel ... is always available as the same command by another name.
The MCP server is an opt-in extra because nothing else in the engine imports it. See MCP server below.
If you are an LLM agent, read PAINTER.md
PAINTER.md is the guide written for you. It teaches the workflow —
tone the ground, paint back to front, check values, refine, edges, highlights
last — rather than listing functions, and it opens with the first hour: the whole
method on one page, so the eight warm-up exercises come before the long read rather
than after it. The facts it would otherwise have to stop and list — units, defaults,
what each argument does — are on one page in REFERENCE.md, and the
measured numbers behind its rules (graphite survival, wetness decay, the value floor,
load windows) are kept apart in CALIBRATION.md, so the guide stays
a guide and both can change when the engine does. The engine is designed around one
habit:
Look every five to fifteen strokes. A stroke you did not look at was a guess.
llms.txt is
the same signpost in the format a model fetching this repository is increasingly told
to look for: the summary, what to know before reading further, and where each document
is, in about 850 words.
What is in the box
| Piece | What it does |
|---|---|
Session |
The one object you hold. Canvas, palette, seed, history, look(). |
Canvas |
Linear-light RGB plus wetness, thickness, sketch (graphite) and canvas height (tooth). |
| Brushes | round_soft, round_hard, liner, flat, bristle, knife, smudge. Procedural tips, and tip_wobble gives a round one a silhouette of its own, redrawn per mark. |
Palette |
A limited pigment set with no black. Mix, tint, shade, and name your mixes. |
| Regions | region("top-left"), cell("D6"), horizon(0.4), below(...), between(...). |
| Shapes | A mass that is not a box: blob, ellipse, hull, union, ribbon, polygon, and s.circle() for one that is round in pixels on any canvas. smooth() cuts the corners off an outline. Any of them goes where a region goes. |
| Masses | block_in(place, ...) fills a rectangle or a shape with overlapping passes, stopping at the silhouette, or drawing its contour with edge="clean"; solid=True when it has to be solid paint, because density spaces the passes rather than filling them. sweep(edge, ...) lays a mass as passes along its own boundary, stepped inward. Both emit ordinary strokes. |
| Passages and repairs | scumble(band, a, b, n) lays a soft passage as n overlapping passes stepping between two values — the thing a gradient tool would be for, as paint — and direction="inward" runs them round a patch instead of across it, for a value falling off from a centre. cover(place, color) buries a mistake with every clause of the correction recipe already set. smudge(edge, ...) loses an edge along its own shape: points, or a mass whose outline it walks. |
look() |
Grid overlay, greyscale values, region crop, side-by-side, diff, landmarks, and a fine grid of labelled tenths inside a crop. |
| Drawing | pencil() lays graphite under the paint, which covers it in proportion to what actually lands. Not counted as a stroke. |
| Planning | preview() shows where a mark would go over both panels; rehearse() paints it on a copy and shows what it would look like; cost() says what it charges and cost_line() says why; paint() then paints that same plan, so no line of it is written twice. Only the last of the four touches the canvas. |
| Measuring | compare(reference) gives the per-cell value of both and the difference, as a table and a heat map. compare({place: value}) measures against your own written value plan instead, for painting with no reference at all. prepare(reference) cuts the photograph into numbered masses. |
| Budget | Session(budget=300) holds the split a painter is told to write down: run reports spent and remaining, and cost flags a plan that would eat a large share of what is left. Nothing is ever refused. |
| History | Every stroke logged as data. Undo, replay, GIF time-lapse, contact sheet. |
Coordinates are always normalised 0.0–1.0 with the origin top-left. Raw pixels are
never exposed, because absolute pixel coordinates are exactly what a language model
is worst at.
Command line
Session state lives in a single .easel file, so you can work in increments from a
shell without holding a Python process open.
easel new painting.easel --size 1024x768 --texture linen --ground toned_grey --seed 7 --budget 300
easel run painting.easel first_pass.py
easel run painting.easel first_pass.py --rehearse # against a copy, committing nothing
easel look painting.easel --grid
easel look painting.easel --values
easel look painting.easel --region D4 --fine --reference ref.jpg
easel mark painting.easel top_l 0.335 0.315
easel compare painting.easel ref.jpg
easel prepare painting.easel ref.jpg --level coarse
easel undo painting.easel 3
easel export painting.easel painting.png
easel timelapse painting.easel painting.gif --every 3 --scale 240
easel brushes
Every one of these also works as python -m easel ..., for when the easel
executable is not on PATH.
A script run by easel run gets the session pre-bound as s, with the whole public
API already in scope — it needs no imports. A prelude.py beside the session file is
run first in the same scope, so helpers and mixtures survive between passes;
--prelude other.py names a different one and --no-prelude turns it off.
MCP server
The same verbs again, for a client that speaks MCP — and the difference worth
having is that the looking tools hand back the picture rather than a path to it.
look, preview, rehearse, compare and prepare return their PNG inline, so
the loop the guide asks for (look every five to fifteen strokes) costs one call.
pip install "easel-paint[mcp]"
easel-mcp --dir ~/paintings # or: python -m easel.mcp_server
Or without installing anything, which is the form a client configures:
uvx --from "easel-paint[mcp]" easel-mcp --dir ~/paintings
Both halves of that are named because both are needed: the server is an opt-in
extra, and its console script is easel-mcp rather than easel-paint. The server
is listed in the official MCP registry as io.github.Gemberkoekje/easel;
server.json at
the repository root is what is published there.
Fourteen tools: the eleven CLI verbs, plus preview, rehearse and cost — the
three questions about a mark that has not been made yet. Marks are made by run,
which takes the script as text, and run(rehearse=true) tries a whole pass against a
copy and commits nothing. A place is a name, a cell, a span, a rectangle, an outline,
or a shape builder like {"blob": "D5", "radius": 0.12}.
run executes Python sent by its client, exactly as easel run does: launch it
for a painter you would hand a shell to.
Determinism
Every session takes a seed, and the same script with the same seed produces the same
PNG. Each stroke draws its randomness from a generator derived from
(seed, stroke index) rather than from one running stream, so a stroke's jitter
depends only on which stroke it is — not on how much randomness earlier calls
happened to consume.
That is what makes replay exact:
s.replay() # rebuilds the whole painting from its log; identical export
s.replay(upto=40) # the state after the first 40 records
It is also how easel undo works across separate shell invocations: session files
carry the log, not undo snapshots.
Golden-image tests hold this honest. tests/golden/ stores a hash and a PNG for a
fixed script of marks on each texture, plus the whole brush sampler; a change to
what a mark looks like fails the suite, and the failure hands you both images to
compare. They caught a real one on their first run: the tip-mask cache was keyed on
the rounded radius while the mask was built from the exact one, so what a script
painted depended on what had run before it in the same process.
Design notes
A few decisions worth knowing about, because they are the ones that make output look painted rather than generated:
- Pigment mixing, not RGB averaging. Colours combine in Kubelka-Munk K/S space
using a power mean (
p = 0.35). Plain RGB averaging turns every mixture grey-brown; a hard reflectance floor is also needed, or a channel-zero colour swamps the mix and red + blue comes out green. That floor clips the arithmetic only and is taken back off the mixture, so a colour darker than it still lays as written. Seesrc/easel/color.py. - Spacing is measured along travel. A flat or knife tip is thin in the direction it moves. Spacing it like a round tip leaves a picket fence of discrete bars.
- Wobble is smoothed, not per-dab. Independent per-dab jitter makes neighbouring dabs clump and gap, which reads as banding at the dab frequency. A slow wander along the stroke gives the uneven edge of a real brush without the ripple.
- The tooth gate is roughened with aperiodic grain. Gating a near-periodic weave with a smooth threshold produces a halftone dot screen as paint runs out, which reads as print rather than as dry brush.
- The bristle comb is drawn per stroke, and a bristle has a width of its own.
One fixed comb per brush means every wide mark prints the same streaks and a mass
laid in passes comes out as corduroy; a fixed count across the tip means the
streaks scale with the brush, so a big mass prints stripes wider than anything in
the picture and a small mark carries the brush's signature instead of the
feature's. So spacing, phase and the missing bristles are redrawn each stroke, and
the count follows the brush's size. The same reasoning reaches the round tips
through
tip_wobble, which is off by default: a disc is the right silhouette for most marks and the wrong one for fifteen small marks in a row, where it prints one shape fifteen times. - Width follows pressure on the round tips. Pressure that changes only how much
paint lands is invisible once an opaque colour saturates, and it means a mark that
tapers — a lid, a brow, a lash, a twig — is two strokes at two sizes. The oriented
tips keep their chisel, because a
flatbrush's width is the mass it lays.
Status
Early, and feature-complete against what it was specified to be. The engine, palette,
composition helpers, look(), history, CLI, the precision tools (drawing, landmarks,
preview, rehearse, compare, prepare), shaped masses and the MCP server all work. The
server came last, on the rule that anything changing the API lands before the thing
that exposes it, and it has kept up: paint, scumble, cover, circle, union,
at_value, the stroke budget, comparison against a written value plan, and rehearsing
a whole pass from the shell all arrived in one round after a painter used the guide
and wrote down what the engine had cost them.
A second painter did the same thing and probed every claim before making it, which is
where this round came from: a centred fall-off for a glow, solid=True because
density spaces the passes rather than filling them, a silhouette of its own for a
round tip, a clean edge that stops insetting at the canvas frame, rehearsals numbered
apart from the painting's looks, cost_line saying why a number is large, and
smudge taking the boundary it is meant to run along.
The worked examples
paintings/ holds the paintings those sessions made, and each is an
end-to-end worked example rather than a gallery: the numbered pass scripts that built
it, the prelude.py of helpers and mixtures beside them, NOTES.md in the painter's
own words, and the finished PNG and time-lapse. The scripts re-run from a fresh session
at the same seed and reproduce the export byte for byte, so the order a painting was
made in is readable rather than reconstructed — which is the one thing the guide cannot
teach abstractly, and the thing a first-time painter is least sure of.
PAINTER.md deliberately does not point here, and that is the trade: a worked
example names a subject, a named subject leaks, and six of six fresh sessions once
painted a noun the guide had merely listed. A painter who goes looking finds these; one
who only reads the guide is not handed a picture to paint. If you are about to run the
measurement protocol in LESSONS.md, do not read them first.
PAINTINGS.md is the same two paintings read from the outside rather
than from the painter's seat: what they cost, what failed, and how good they actually
are.
Where the rest of it is written down
Four documents sit behind this one. PAINTER.md is the guide a painter
reads and the project's actual deliverable, and REFERENCE.md is every
fact on one page beside it — units, defaults, what each argument does — for looking up
rather than reading. LESSONS.md is what six measured painting runs and
an adversarial review left behind: the method, the engine decisions that are
load-bearing, the traps, and what is still open; read it before changing the engine or
the guide. SUGGESTIONS.md is the request list from the painting
sessions, every item of which is now done, and it says what each one became.
Licence
MIT — see LICENSE.
The optional Mixbox pigment model gives better
mixing than the built-in one, but its reference implementation is CC BY-NC. It is
therefore an opt-in extra (pip install "easel-paint[mixbox]"), not a dependency — check
that its licence suits your use before enabling it.
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