Implementation of the ECS template for creating games
Project description
Implementation of the ECS template for creating games.
Make a game instead of architecture for a game.
Python version |
3.3+ |
License |
Apache-2.0 |
PyPI |
|
Dependencies |
dataclasses before 3.7, typing before 3.5 |
Intro
It is great for describing a dynamic virtual world.
Basic principles of ECS:
Composition over inheritance
Data separated from logic (Data Oriented Design)
Installation
$ pip install ecs-pattern
Guide
- Component
- Property with object data. Contains only data, no logic.The component is used as a mixin in entities.Use the ecs_pattern.component decorator to create components:
@component class ComPosition: x: int = 0 y: int = 0 @component class ComPerson: name: str health: int
- Entity
- Container for properties. Consists of components only.It is forbidden to add attributes to an entity dynamically.Use the ecs_pattern.entity decorator to create entities:
@entity class Player(ComPosition, ComPerson): pass @entity class Ball(ComPosition): pass
- System
- Data processing logic - components and entities.Does not contain data about entities and components.Use the ecs_pattern.System abstract class to create concrete systems:
class SysInit(System): def __init__(self, entities: EntityManager): self.entities = entities def start(self): self.entities.init( TeamScoredGoalEvent(Team.LEFT), Spark(spark_sprite(pygame.display.Info()), 0, 0, 0, 0) ) self.entities.add( GameStateInfo(play=True, pause=False), WaitForBallMoveEvent(1000), ) class SysGravitation(System): def __init__(self, entities: EntityManager): self.entities = entities def update(self): for entity_with_pos in self.entities.get_with_component(ComPosition): if entity_with_pos.y > 0: entity_with_pos.y -= 1
- EntityManager
- Entity database.A single point of access to all entities.Use the ecs_pattern.EntityManager class to create systems.entities.add - add entities.entities.delete - delete entities.entities.delete_buffer_add - save entities to the delete buffer to delete later.entities.delete_buffer_purge - delete all entities from the delete buffer.entities.init - initialize entities (let manager know about entities).entities.get_by_class - get all entities of the specified classes.entities.get_with_component - Get all entities with the specified components.
entities = EntityManager() entities.add(Player('Ivan', 20, 1, 2), Player('Vladimir', 30, 3, 4), Ball(0, 7)) for entity_with_pos in self.entities.get_with_component(ComPosition): print(entity_with_pos.x, entity_with_pos.y) for player_entity in entities.get_by_class(Player): print(player_entity.name) entities.delete_buffer_add(player_entity) entities.delete_buffer_purge() entities.delete(*tuple(next(entities.get_by_class(Ball), [])))
- SystemManager
- Container for systems.Works with systems in a given order.Use the ecs_pattern.SystemManager class to manage systems.system_manager.start_systems - initialize systems. Call once before the main systems update cycle.system_manager.update_systems - update systems status. Call in the main loop.system_manager.stop_systems - stop systems. Call once after the main loop completes.
entities = EntityManager() entities.add(Player('Ivan', 20, 1, 2), Player('Vladimir', 30, 3, 4), Ball(0, 7)) system_manager = SystemManager([SysPersonHealthRegeneration(entities), SysGravitation(entities)]) system_manager.start_systems() while play: system_manager.update_systems() clock.tick(24) # *pygame clock system_manager.stop_systems()
Examples
Advantages
Weak code cohesion - easy to refactor and expand the codebase
Modularity and testability of logic - easy to test and reuse code in other projects
Hard to write bad code
Easy to follow Single Responsibility logic
Easy to combine entity properties
Easy to analyze performance
Easy to parallelize processing
Easy to work with clean data
Difficulties
It can take a lot of practice to learn how to cook ECS properly:
Data is available from anywhere - hard to find errors
Systems work strictly one after another
Recursive logic is not directly supported
Newbie mistakes
Inheritance of components, entities, systems
Ignoring the principles of ECS, such as storing data in the system
Raising ECS to the absolute, no one cancels the OOP
Adaptation of the existing project code under ECS “as is”
Use of recursive or reactive logic in systems
Using EntityManager.delete in get_by_class, get_with_component loops
Good Practices
Use components - flags
Minimize component change locations
Use event entities and event systems
In large projects, placing ECS objects by type is not convenient (components.py, systems.py …). Group by responsibilities (movement.py …)
Do not use methods in components and entities
Releases
History of important changes: release_notes.rst
Help the project
Found a bug or have a suggestion - issue / merge request 🎯
There is nothing to help this project with - help another open project that you are using ✋
Nowhere to put the money - spend it on family, friends, loved ones or people around you 💰
Star the project ⭐
Project details
Download files
Download the file for your platform. If you're not sure which to choose, learn more about installing packages.
Source Distribution
Built Distribution
File details
Details for the file ecs-pattern-1.1.0.tar.gz
.
File metadata
- Download URL: ecs-pattern-1.1.0.tar.gz
- Upload date:
- Size: 9.5 kB
- Tags: Source
- Uploaded using Trusted Publishing? No
- Uploaded via: twine/4.0.1 CPython/3.10.2
File hashes
Algorithm | Hash digest | |
---|---|---|
SHA256 | 5b74321e82fa163c4de1eeb4c7941c664e3cf9ccf9fc4ec72cd4f989781db2c2 |
|
MD5 | 0bad643d636ec27c439390d4e4be3394 |
|
BLAKE2b-256 | 70f5acc2dba48a44e27d4c7b45389aee087197baa450001a92f771c0972eb80b |
File details
Details for the file ecs_pattern-1.1.0-py3-none-any.whl
.
File metadata
- Download URL: ecs_pattern-1.1.0-py3-none-any.whl
- Upload date:
- Size: 9.8 kB
- Tags: Python 3
- Uploaded using Trusted Publishing? No
- Uploaded via: twine/4.0.1 CPython/3.10.2
File hashes
Algorithm | Hash digest | |
---|---|---|
SHA256 | 0acf7fd84cc527f35e195520e470733530499cb045886a7ef017c7caa44fe274 |
|
MD5 | 9bb67f5165aa8daefced54bff41f6169 |
|
BLAKE2b-256 | 82fe7ab82636c01916fb6457c118d12883024a65c6bca3dc8ce8522b93f9fa68 |