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Fastai for computer vision and tabular learning has been amazing. One would wish that this would be the same for RL. The purpose of this repo is to have a framework that is as easy as possible to start, but also designed for testing new agents.

Project description

Build Status pypi fasti_rl version github_master version

Note: Test passing will not be a useful stability indicator until version 1.0+

Fast Reinforcement Learning

This repo is not affiliated with Jeremy Howard or his course which can be found here: here We will be using components from the Fastai library however for building and training our reinforcement learning (RL) agents.

As a note, here is a run down of existing RL frameworks:

However there are also frameworks in PyTorch most notably Facebook's Horizon:

Fastai for computer vision and tabular learning has been amazing. One would wish that this would be the same for RL. The purpose of this repo is to have a framework that is as easy as possible to start, but also designed for testing new agents.

Table of Contents

  1. Installation
  2. Alpha TODO
  3. Code
  4. Versioning
  5. Contributing
  6. Style

Installation

Very soon we would like to add some form of scripting to install some complicated dependencies. We have 2 steps:

1.a FastAI Install Fastai or if you are Anaconda (which is a good idea to use Anaconda) you can do:
conda install -c pytorch -c fastai fastai

1.b Optional / Extra Envs OpenAI all gyms:
pip install gym[all]

Mazes:
git clone https://github.com/MattChanTK/gym-maze.git
cd gym-maze
python setup.py install

2 Actual Repo
git clone https://github.com/josiahls/fast-reinforcement-learning.git
cd fast-reinforcement-learning
python setup.py install

Alpha TODO

At the moment these are the things we personally urgently need, and then the nice things that will make this repo something akin to valuable. These are listed in kind of the order we are planning on executing them.

At present, we are in the Alpha stages of agents not being fully tested / debugged. The final step (before 1.0.0) will be doing an evaluation of the DQN and DDPG agent implementations and verifying each performs the best it can at known environments. Prior to 1.0.0, new changes might break previous code versions, and models are not guaranteed to be working at their best. Post 1.0.0 will be more formal feature development with CI, unit testing, etc.

Critical Testable code:

from fast_rl.agents.dqn import DQN
from fast_rl.core.basic_train import AgentLearner
from fast_rl.core.data_block import MDPDataBunch

data = MDPDataBunch.from_env('maze-random-5x5-v0', render='human')
model = DQN(data)
learn = AgentLearner(data, model)
learn.fit(450)

Result:

Fig 1: We are now able to train an agent using some Fastai API

We believe that the agent explodes after the first episode. Not to worry! We will make a RL interpreter to see whats going on!

  • 0.2.0 AgentInterpretation: First method will be heatmapping the image / state space of the environment with the expected rewards for super important debugging. In the code above, we are testing with a maze for a good reason. Heatmapping rewards over a maze is pretty easy as opposed to other environments.

Usage example:

from fast_rl.agents.dqn import DQN
from fast_rl.core.Interpreter import AgentInterpretationAlpha
from fast_rl.core.basic_train import AgentLearner
from fast_rl.core.data_block import MDPDataBunch

data = MDPDataBunch.from_env('maze-random-5x5-v0', render='human')
model = DQN(data)
learn = AgentLearner(data, model)
learn.fit(10)

# Note that the Interpretation is broken, will be fixed with documentation in 0.9
interp = AgentInterpretationAlpha(learn)
interp.plot_heatmapped_episode(5)
Fig 2: Cumulative rewards calculated over states during episode 0
Fig 3: Episode 7
Fig 4: Unimportant parts are excluded via reward penalization
Fig 5: Finally, state space is fully explored, and the highest rewards are near the goal state

If we change:

interp = AgentInterpretationAlpha(learn)
interp.plot_heatmapped_episode(epoch)

to:

interp = AgentInterpretationAlpha(learn)
interp.plot_episode(epoch)

We can get the following plots for specific episodes:

Fig 6: Rewards estimated by the agent during episode 0

As determined by our AgentInterpretation object, we need to either debug or improve our agent. We will do this in parallel with creating our Learner fit function.

  • 0.3.0 Add DQNs: DQN, Dueling DQN, Double DQN, Fixed Target DQN, DDDQN.
  • 0.4.0 Learner Basic: We need to convert this into a suitable object. Will be similar to the basic fasai learner hopefully. Possibly as add prioritize replay?
    • Added PER.
  • 0.5.0 DDPG Agent: We need to have at least one agent able to perform continuous environment execution. As a note, we could give discrete agents the ability to operate in a continuous domain via binning.
    • 0.5.0 DDPG added. let us move
    • 0.5.0 The DDPG paper contains a visualization for Q learning might prove useful. Add to interpreter.
Fig 7: DDPG trains stably now..

Added q value interpretation per explanation by Lillicrap et al., 2016. Currently both models (DQN and DDPG) have unstable q value approximations. Below is an example from DQN.

interp = AgentInterpretationAlpha(learn, ds_type=DatasetType.Train)
interp.plot_q_density(epoch)

Can be referenced in fast_rl/tests/test_interpretation for usage. A good agent will have mostly a diagonal line, a failing one will look globular or horizontal.

Fig 8: Initial Q Value Estimate. Seems globular which is expected for an initial model.
Fig 9: Seems like the DQN is not learning...
Fig 10: Alarming later epoch results. It seems that the DQN converges to predicting a single Q value.
  • 0.6.0 Single Global fit function like Fastai's. Think about the missing batch step. Noted some of the changes to the existing the Fastai
Fig 11: Resulting output of a typical fit function using ref code below.
from fast_rl.agents.dqn import DuelingDQN
from fast_rl.core.Learner import AgentLearner
from fast_rl.core.data_block import MDPDataBunch


data = MDPDataBunch.from_env('maze-random-5x5-v0', render='human', max_steps=1000)
model = DuelingDQN(data)
# model = DQN(data)
learn = AgentLearner(data, model)

learn.fit(5)

reset commit

  • 0.7.0 Full test suite using multi-processing. Connect to CI.
  • 0.8.0 Comprehensive model eval debug/verify. Each model should succeed at at least a few known environments. Also, massive refactoring will be needed.
  • Working on 0.9.0 Notebook demonstrations of basic model usage.
  • 1.0.0 Base version is completed with working model visualizations proving performance / expected failure. At this point, all models should have guaranteed environments they should succeed in.
  • 1.2.0 Add PyBullet Fetch Environments
    • 1.2.0 Not part of this repo, however the envs need to subclass the OpenAI gym.GoalEnv
    • 1.2.0 Add HER

Code

Some of the key take aways is Fastai's use of callbacks. Not only do callbacks allow for logging, but in fact adding a callback to a generic fit function can change its behavior drastically. My goal is to have a library that is as easy as possible to run on a server or on one's own computer. We are also interested in this being easy to extend.

We have a few assumptions that the code / support algorithms I believe should adhere to:

  • Environments should be pickle-able, and serializable. They should be able to shut down and start up multiple times during run time.
  • Agents should not need more information than images or state values for an environment per step. This means that environments should not be expected to allow output of contact points, sub-goals, or STRIPS style logical outputs.

Rational:

  • Shutdown / Startup: Some environments (pybullet) have the issue of shutting down and starting different environments. Luckily, we have a fork of pybullet, so these modifications will be forced.
  • Pickling: Being able to encapsulate an environment as a .pkl can be important for saving it and all the information it generated.
  • Serializable: If we want to do parallel processing, environments need to be serializable to transport them between those processes.

Some extra assumptions:

  • Environments can easier be goal-less, or have a single goal in which OpenAI defines as Env and GoalEnv.

These assumptions are necessary for us to implement other envs from other repos. We do not want to be tied to just OpenAI gyms.

Versioning

At present the repo is in alpha stages being. We plan to move this from alpha to a pseudo beta / working versions. Regardless of version, we will follow Python style versioning

Alpha Versions: #.#.# e.g. 0.1.0. Alpha will never go above 0.99.99, at that point it will be full version 1.0.0. A key point is during alpha, coding will be quick and dirty with no promise of proper deprecation.

Beta / Full Versions: These will be greater than 1.0.0. We follow the Python method of versions: [Breaking Changes].[Backward Compatible Features].[Bug Fixes]. These will be feature additions such new functions, tools, models, env support. Also proper deprecation will be used.

Pip update frequency: We have a pip repository, however we do not plan to update it as frequently at the moment. However, the current frequency will be during Beta / Full Version updates, we might every 0.5.0 versions update pip.

Contributing

Follow the templates we have on github. Make a branch either from master or the most recent version branch. We recommend squashing commits / keep pointless ones to a minimum.

Style

Fastai does not follow closely with google python style guide, however in this repo we will use this guide.
Some exceptions however (typically found in Fastai):

  • "PEP 8 Multiple statements per line violation" is allowed in the case of if statements as long as they are still within the column limit.

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