Figment is a framework for creating multiplayer, text-based worlds. It was originally designed to explore the application of the “entity-component-system” pattern to the realm of MUDs.
By extending Figment’s base classes (particularly Component and Mode), you define the vocabulary unique to your world – then construct your world’s people, places, and things using that vocabulary.
While your available vocabulary of Components and Modes cannot yet be changed during runtime, they can be dynamically applied to Entities (that’s the whole point, after all!) so you can even do a good chunk of worldbuilding from within the world itself.
TODO: Figure out how to actually get changelog content.
Changelog content for this version goes here.