Creates and compiles GGP js/html projects
Project description
Toolchain for writing General Game Players
This simple script allows you to build
and organize sophisticated general game playing (GGP)
projects. Currently, players are defined by a single .html file,
which means that projects are either confined to a single file
or require a lot of tedious, error-prone manual copy-and-paste if functionality
is spread across different files.
This script allows you to define only the functionality
for the player that you are creating, avoiding all the boilerplate
and copying and pasting. It also allows you to manage larger projects
by generating an html file from a template and (potentially multiple)
javascript files. Finally, it allows you to load web workers
in a natural and easy way.
Setup
Make sure you have python and pip installed. Then run the following in a terminal:
pip install ggp-template
Usage
To create a new player from the sample template, run
python -m ggp.new myplayer.js
To build an HTML file from a player, run
python -m ggp.make myplayer.js --ident=your_identifier
You can build multiple javascript files by simply passing multiple arguments (no dependency resolution is done; the scripts are added to the HTML file in the order they are passed in):
python -m ggp.make lib.js myplayer.js --ident=your_identifier
Options
The make subcommand takes the following options:
workerWorker scripts are added after main scripts usingtype=javascript/worker, which means they are not run by the browser, but their ids can still be passed toloadWorker.templateThe template HTML file to use (defaults to sample.html from http://ggp.stanford.edu/gamemaster/gameplayers/sample.html)identThe identifier for your playerstrategyThe strategy name that is displayed on the pagetitleThe title for the page (defaults to the strategy and identifier)
While javascript files are converted to data:text, (hence URI encoded),
none of the other parameters are escaped. Therefore,
if the title contains valid HTML, it will simply be inserted into the HTML
file without any extra escaping.
All script tags will be created with an id corresponding by default to the stem of the file.
This is useful for loading web workers (see below).
Using WebWorkers
If any --worker flags are passed, an extra file loadworker.js is automatically loaded.
To use loadWorker, in any file, simply call:
const worker = loadWorker(scriptId, dependencies, nestedDependencies);
Here, scriptId is the id of a script that was passed into ggp.make. Note that the default
id for a file is the file name stem (e.g. the id for myplayer/lib/shuffle.js would be shuffle).
You can change the id by passing it explicitly if you wish: python -m ggp.make myplayer/lib/shuffle.js,newid would
load myplayer/lib/shuffle.js with id newid.
If the worker itself needs to load new workers, pass those workers and their dependencies into nestedDependencies.
Note that this worker will then have access to the script to pass it into nestedDependencies itself, so this
allows arbitrarily nested WebWorkers.
Note that all main worker scripts should be prefixed with --worker, so that the browser does not execute them on
the top page. Files that simply define utility functions, however, can be loaded without --worker,
even if they are used only by web workers.
Recommendations
Most editors will allow you to set up a custom build
command. In vscode, for example, you can create a tasks.json
file in the project directory and set this to be the default
build task as described here.
If you want more sophisticated tooling, such as automatic dependency resolution
or compiling from e.g. Typescript, use webpack.
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