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Project description
HydroSim SDK Python
This is a python package for connecting to the Shared Memory API of the boat racing sim HydroSim.
Install
The package can be installed with pip.
pip install hydrosim_sdk
Usage
First import the HydroSimSDK.
from hydrosim_sdk import HydroSimSDK
Then create an instance of the SDK.
hydrosim = HydroSimSDK()
This will automatically start a thread that reads from the Memory Mapped Files that HydroSim writes to at 60hz.
The data can be accessed through several member properties.
Note: You can look at the
hydrosim.running
property to check if the game is currently running.
- hydrosim.hydro_sim - Returns the game and API version and a tick value that will increment as long as the game is running.
- hydrosim.telemetry - Telemetry data for the local player
- hydrosim.timing - Live timing data for all drivers.
- hydrosim.spectators - Spectators connected to the server.
- hydrosim.course_info - Information about the current course and layout.
- hydrosim.session - Session time and status data.
- hydrosim.buoys - Location and state of all the buoys.
- hydrosim.chat_messages - Chat messages that have been received.
Dealing with multiple instances
In case you need to work with multiple instances of HydroSim, for instance, if running multiple dedicated servers on the same machine.
You can pass the command line parameter -mmapName
with any string
value when launching HydroSim. This will append the name to the
default memory mapped file names.
For instance if you pass -mmapName "Server1"
, then the names will change
from:
hydro_sim_file_name = "Local\\HydroSim"
telemetry_file_name = "Local\\HydroSimTelemetry"
session_file_name = "Local\\HydroSimSession"
timing_file_name = "Local\\HydroSimTiming"
spectators_file_name = "Local\\HydroSimSpectators"
course_info_file_name = "Local\\HydroSimCourseInfo"
buoys_file_name = "Local\\HydroSimBuoys"
server_file_name = "Local\\HydroSimServerSettings"
chat_file_name = "Local\\HydroSimChat"
to
hydro_sim_file_name = "Local\\HydroSim.Server1"
telemetry_file_name = "Local\\HydroSimTelemetry.Server1"
session_file_name = "Local\\HydroSimSession.Server1"
timing_file_name = "Local\\HydroSimTiming.Server1"
spectators_file_name = "Local\\HydroSimSpectators.Server1"
course_info_file_name = "Local\\HydroSimCourseInfo.Server1"
buoys_file_name = "Local\\HydroSimBuoys.Server1"
server_file_name = "Local\\HydroSimServerSettings.Server1"
chat_file_name = "Local\\HydroSimChat.Server1"
To connect the python SDK to this instance, you then need to specify the name to the HydroSimSDK constructor.
hydrosim = HydroSimSDK(mmap_name='Server1')
Some commands can be sent to the game as well. This requires enabling commands when instantiating the HydroSimSDK.
hydrosim = HydroSimSDK(enable_commands=True)
Most of the commands will only work if the local instance over HydroSim is running as a server. The following are commands that can be sent to the game.
hydrosim.commands.send_chat(message: str, targetId=-1)
hydrosim.commands.change_course(course: str)
hydrosim.commands.change_session(session: SessionType)
hydrosim.commands.set_server_settings(server_settings: ServerSettingsCommandIPC)
hydrosim.commands.set_rules(rules: RuleCommandIPC)
hydrosim.commands.add_penalty(
connectionId: int, infraction: InfractionTypes, severity: SeverityTypes, lap: int
)
hydrosim.commands.remove_penalty(
connectionId: int, infraction: InfractionTypes, severity: SeverityTypes, lap: int
)
hydrosim.commands.revoke_admin(connectionId: int)
hydrosim.commands.leave_water(connectionId: int)
hydrosim.commands.kick(connectionId: int)
hydrosim.commands.make_admin(connectionId: int, admin_type: ClientTypes)
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