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C++ extension Firebase for 3D and 2D games.

Project description

igefirebase

C++ extension Firebase for 3D and 2D games.

Before running this tutorial, you have to install igefirebase

[pip install igefirebase]

Available libraries

- Admob [ Android / iOS ]
- Analytics [ Android / iOS ]
- Authentication [ Android / iOS / Desktop ]

Functions

Firebase

  • First, you need to import and init the firebase system
     import igefirebase
     igefirebase.init()
    
  • Release it when everything is done
     igefirebase.release()
    

Firebase Admob

https://firebase.google.com/docs/admob/cpp/quick-start

  • First, init the firebase admob system

    • Following the structure : "adMobApp","bannerSize", "gender", "childDirectedTreatment","keywords","birthday", "testDevicesIds"
    • Tuple is supported
     fb_admob = igefirebase.admob()
     fb_admob.init(("ca-app-pub-1009273426450955~3020262852", "ca-app-pub-3940256099942544/6300978111", "ca-app-pub-3940256099942544/1033173712", "ca-app-pub-3940256099942544/2888167318"), (320, 50), 1, 1, ("game", "games", "gamess", "gamesss"), (12, 11, 1988), ("112F1C63CDDE8BAAEE287FDE3BA4C662",))
    
  • Showing the ads

    • Banner
    Position MoveTo Enum
    Top of the screen, horizontally centered. kPositionTop = 0,
    Bottom of the screen, horizontally centered. kPositionBottom,
    Top-left corner of the screen. kPositionTopLeft,
    Top-right corner of the screen. kPositionTopRight,
    Bottom-left corner of the screen. kPositionBottomLeft,
    Bottom-right corner of the screen. kPositionBottomRight,
     fb_admob.showBanner()
     fb_admob.bannerMoveTo(0)
     fb_admob.bannerMoveTo(1)
     fb_admob.bannerMoveTo(2)
     fb_admob.bannerMoveTo(3)
     fb_admob.bannerMoveTo(4)
     fb_admob.bannerMoveTo(5)
     fb_admob.hideBanner()
    
    • Interstitial
     fb_admob.showInterstitial()
    
    • RewardedVideo
     fb_admob.showRewardedVideo()
     fb_admob.pauseRewardedVideo()
     fb_admob.resumeRewardedVideo()
    
  • Release it when everything is done

     fb_admob.release()
    

Firebase Analytics

https://firebase.google.com/docs/analytics/cpp/events

  • First, init the firebase admob system
     fb_analytics = igefirebase.analytics()
     fb_analytics.init()
    
  • Sending the events
     fb_analytics.setUserProperty("sign_up_method", "google")
     fb_analytics.setUserId("uber_user_510")
     fb_analytics.setCurrentScreen("Firebase Analytics C++ testapp", "testapp")
    
     fb_analytics.logEvent("login")
     fb_analytics.logEvent("progress", "percent", 0.4)
     fb_analytics.logEvent("post_score", "score", 42)
     fb_analytics.logEvent("join_group", "group_id", "spoon_welders")
    
     levelUpParameters = (("level", 5), ("character", "mrspoon"), ("hit_accuracy", 3.14))
     fb_analytics.logEvent("level_up", levelUpParameters)
    
  • Release it when everything is done
     fb_analytics.release()
    

Firebase Authentication

https://firebase.google.com/docs/auth/cpp/start

  • First, init the firebase admob system
     fb_auth = igefirebase.auth()
     fb_auth.init()
    
  • Authenticate
     print('signInWithEmailAndPassword : ' + str(fb_auth.signInWithEmailAndPassword("doan.do@indigames.net", "doan.do")))
     print('isPlayerAuthenticated : ' + str(fb_auth.isPlayerAuthenticated()))
    
     print('signOut : ' + str(fb_auth.signOut()))
     print('isPlayerAuthenticated : ' + str(fb_auth.isPlayerAuthenticated()))
    
     print('registerWithEmailAndPassword : ' + str(fb_auth.registerWithEmailAndPassword("dodoan.it@gmail.com", "indigames")))
     print('isPlayerAuthenticated : ' + str(fb_auth.isPlayerAuthenticated()))
    
  • Release it when everything is done
     fb_auth.release()
    

Notes

- Firebase C++ SDK desktop support is a beta feature so only a subset of features supported for now.
	- Authentication
	- Cloud Functions
	- Cloud Storage
	- Realtime Database
	- Remote Config

Reference

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