A simple benchmarking tool for RL algorithms on Atari games
Project description
Just Bench It: RL Algorithm Benchmarking Tool
这个项目提供了一个简单的工具,用于对强化学习(RL)算法在Atari游戏上进行基准测试。 WEBSITE: https://justbechit.github.io/rl_ladder/
安装
PYPI
- 安装:
pip install just-bench-it
Build from source
-
克隆这个仓库:
git clone https://github.com/your_username/just_bench_it.git cd just_bench_it -
安装依赖:
pip install -e .
使用方法
-
创建你的RL agent类,并使用
@benchmark装饰器。 -
在你的agent类中实现以下方法:
set_env_info(self, env_info): 设置环境信息act(self, state): 根据当前状态选择动作update(self, state, action, reward, next_state, done): 更新agent的内部状态或模型
-
运行你的脚本来执行基准测试。
示例
这里有一个DQN agent的示例实现:
from just_bench_it import benchmark
@benchmark(pretrained=False, train_episodes=1000, eval_episodes=100)
class DQNAgent:
def __init__(self):
# 初始化你的DQN agent
pass
def set_env_info(self, env_info):
# 设置环境信息: bench_it 会提供当前动作空间和观察空间
# input_shape = env_info['observation_space'].shape
# output_dim = env_info['action_space'].n
# 不同的环境其输入可能不同,确保您的算法能够应对不同环境
pass
def act(self, state):
# 根据状态选择动作
pass
def update(self, state, action, reward, next_state, done):
# 更新agent
pass
if __name__ == "__main__":
agent = DQNAgent()
results = agent.bench()
print(results)
自定义
你可以通过修改@benchmark装饰器的参数来自定义基准测试:
pretrained: 是否使用预训练模型(默认为False)train_episodes: 训练的回合数(默认为1000)eval_episodes: 评估的回合数(默认为100)
结果
基准测试的结果会自动发布为GitHub issue,包含每个环境的平均得分和其他相关信息。
贡献
欢迎提交问题报告和拉取请求。对于重大更改,请先开issue讨论您想要更改的内容。
许可证
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