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A simple module providing facilities to localize small programs via textual files.

Project description

klocmod — Kozalo's Localization Module

Screw you, gettext! I don't wanna bother of compiling strings into binary files!

This module provides a very simple, suboptimal way for localizing your scripts, bots or applications. The advantage is its simplicity: to supply some sets of different string literals for different languages, you just need a simple JSON or INI file (or even a dict) fed to the library. After that, the only thing you should take care of is to get an instance of the dictionary for a specific language and extract messages from it by key values.

All you mostly want is the LocalizationsContainer class. In particular, its static method LocalizationsContainer.from_file() that reads a localization file and returns an instance of the factory. The factory is supposed to produce instances of the LanguageDictionary class. Most likely, you will encounter instances of its subclass — the SpecificLanguageDictionary class (the base class is only used as a fallback that returns passed key values back).

Examples of localization files

JSON (language first)

{
  "en": {
    "yes": "yes",
    "no": "no"
  },
  "ru-RU": {
    "yes": "РґР°",
    "no": "нет"
  }
}

JSON (phrase first)

{
  "yes": {
    "en": "yes",
    "ru-RU": "РґР°"
  },
  "no": {
    "en": "no",
    "ru-RU": "нет"
  }
}

INI

[DEFAULT]
yes = yes
no = no

[ru-RU]
yes = РґР°
no = нет

Code example

from klocmod import LocalizationsContainer

localizations = LocalizationsContainer.from_file("localization.json")
ru = localizations.get_lang("ru")
# or
en = localizations.get_lang()    # get default language
# then
print(ru['yes'])    # output: РґР°
# alternative ways to get a specific phrase:
localizations.get_phrase("ru-RU", "no")
localizations['ru-RU']['no']

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