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League Of Events

Create custom callbacks to various in game events made possible with the League Client API

Installing

Install the PyPI Package:

pip install LeagueOfEvents

Examples

Basic example:

import leagueofevents

def my_death_function():
    print("oh shucks! I died :(")

def ability_level_up(ability):
    print(f"The ability {ability.name} is now level {ability.level}!")

leagueofevents.subscribe_to_event("onDeath", my_death_function)
leagueofevents.subscribe_to_event("onAbilityLevelUp", ability_level_up)

Events

onKill

Called when the player gets a kill

Returns: Nothing

onDeath

Called when the player dies

Returns: Nothing

onAssist

Called when the player gets an assist

Returns: Nothing

onLevelUp

Called when the player levels up

Returns: Nothing

onGoldGain

Called when the player gains gold

Returns: (int)Gold gained

onGoldLost

Called when the player loses gold

Returns: (int)Gold lost

onRespawn

Called when the player respawns

Returns: Nothing

onAbilityLevelUp

Called when the player levels up an ability

Returns: Ability
ability.name
ability.level
ability.key

onItemAdded

Called when the player gets a new item in their inventory

Returns: Item
item.name
item.count
item.is_consumable

onItemRemoved

Called when the player removes a item from their inventory

Returns: Item
item.name
item.count
item.is_consumable

onGameJoin

Called when the player first joins a game

Returns: Nothing

onGameLeave

Called when the player leaves a game

Returns: Nothing

Release files for LeagueOfEvents 1.0.7

For a detailed explanation of source distributions (sdists) and built distributions (wheels), please see the package formats documentation.

Source distribution (sdist)

Source distribution for LeagueOfEvents 1.0.7
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Release files / LeagueOfEvents-1.0.7.tar.gz

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