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Wrapper for the MC Championship API

Project description

Python MCC API

🐍 PyPI 👑 Targeting Event API v1.3.2 🏝️ Targeting Island API v24.05.06

A helper library for the MC Championship APIs (Event, inspired by derNiklaas's node-mcc-api project, and Island).

Installation

Ensure that pip is updated using:

python -m pip install --upgrade pip

Then install or update mcc_api using:

pip install --upgrade mcc-api

Usage

Event

The event library provides methods to call each of the endpoints described in the MC Championship Event API's documentation.

from datetime import datetime, timezone
from mcc_api.event import get_event, get_rundown

# Print information about the current event cycle

event = get_event()
event_name = event.data.event
event_start = event.data.date.strftime("%I%p UTC on %A %d %B %Y")

if event.data.date <= datetime.now(tz=timezone.utc):
    print(f"The latest event (MCC {event_name}) started at {event_start}.")
else:
    print(f"The upcoming event (MCC {event_name}) starts at {event_start}.")


# Print the names of the players that played in Dodgebolt in the latest event

rundown = get_rundown()

dodgebolt_teams = rundown.data.dodgeboltData.keys()
players = sorted([player for team in dodgebolt_teams for player in rundown.data.creators[team]], key=str.casefold)

print(f"The players that played in Dodgebolt in the latest event were:\n- {'\n- '.join(players)}")

Island

The island library provides an implementation of the GraphQL schema described in the MCC Island API's documentation. Queries are written in GraphQL, and validated locally before being sent to the API.

Accessing the MCC Island API requires an API key, which can be minted using Noxcrew Gateway. Then, you can use mcc_api.island.set_api_key("<YOUR_API_KEY>") to provide authentication for all future requests. It is recommended that you store your API key in an environment variable, and don't check it in to your source controlled repository.

from gql import gql
from mcc_api.island import client, set_api_key

set_api_key("<YOUR_API_KEY>")

# Print some information about a given player
query = gql("""
    query player($username: String!) {
        playerByUsername(username: $username) {
            username
            status {
                online
            }
            collections {
                currency {
                    coins
                }
            }
            social {
                friends {
                    uuid
                }
            }
        }
    }
""")
data = client.execute(query, variable_values={"username": "Jammy4312"})

player = data["playerByUsername"]
username = player["username"]
username_s = f"{username}'{'' if player['username'][-1].lower() == 's' else 's'}"

print(f"Username: {username}")
if "status" in player:
    print(f"Status:   {'Online' if player['status']['online'] else 'Offline'}")
else:
    print(f"Status:   Unknown ({username_s} status is private)")

if "collections" in player:
    print(f"Coins:    {player['collections']['currency']['coins']:,}")
else:
    print(f"Coins:    Unknown ({username_s} collections are private)")

if "social" in player:
    print(f"Friends:  {len(player['social']['friends']):,}")
else:
    print(f"Friends:  Unknown ({username_s} social data are private)")

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