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Project description
Model Resolver
A beet plugin that render all models in the beet project.
Usage
Add the plugin to your pipeline:
# beet.yaml
pipeline:
(...) # other plugins you may have
- model_resolver
# setup an output directory
output: build
meta:
model_resolver:
# load vanilla item models
load_vanilla: true
Renders are now available in your ctx !
Installation
Windows
Install https://visualstudio.microsoft.com/fr/visual-cpp-build-tools/ and add C++ build tools in the installation.
Ubuntu
Generally, you don't need to install anything, but if you have an error, you can try to install the following packages:
sudo apt-get -y install \
freeglut3-dev \
libgl1-mesa-dev \
libxcursor-dev \
libpulse-dev \
libxinerama-dev \
libxrandr-dev \
libxv-dev \
mesa-utils \
libgl1-mesa-glx \
mesa-common-dev \
libglapi-mesa \
libgbm1 \
libgl1-mesa-dri \
libsdl1.2-dev \
libfreetype6-dev \
xvfb \
x11-utils
This is particularly useful in CI, see the github action for an example.
Common installation
Using poetry, add this to your pyproject.toml file:
[tool.poetry.dependencies]
# (other dependencies ...)
model-resolver = {git = "https://github.com/edayot/model_resolver.git", branch = "master"}
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