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A Python library for utilizing the Nebulous.io UDP protocol.

Project description

nebulous.py

PyPI - Version PyPI - Python Version


Table of Contents

Installation

  1. Install git
  2. Install java-random: python -m pip install --user git+https://github.com/MostAwesomeDude/java-random
    • NOTE: This is a required step, as the java-random package on pypi is outdated and broken.
  3. Install nebulous.py: python -m pip install --user nebulous.py

Usage

Utilizing the client

import asyncio
import logging

from dotenv import dotenv_values

from nebulous.game.account import ServerRegions
from nebulous.game.models.client import Client, ClientCallbacks
from nebulous.game.models.gameobjects import GamePlayer
from nebulous.game.packets import ConnectRequest3, ConnectResult2, Disconnect, GameData, KeepAlive

secrets = dotenv_values("../.env.secrets")
logger = logging.getLogger("Client Tests")
logger.setLevel(logging.INFO)


class TestCallbacks(ClientCallbacks):
    async def on_connect(self, client: Client, packet: ConnectRequest3) -> ConnectRequest3:
        print("Connected to server")
        return packet

    async def on_disconnect(self, client: Client, packet: Disconnect) -> Disconnect:
        print("Disconnected from server")
        return packet

    async def on_keep_alive(self, client: Client, packet: KeepAlive) -> KeepAlive:
        print("Sending keep alive packet")
        return packet

    async def on_connect_result(self, client: Client, packet: ConnectResult2) -> ConnectResult2:
        print(f"Received connection result: {packet.result}")
        return packet

    async def on_game_data(self, client: Client, packet: GameData) -> GameData:
        print(f"Received game data")
        return packet

    async def on_player_ready(self, client: Client, player: GamePlayer) -> GamePlayer:
        print(f"Player ready: {player.name}, index: {player.index}")

        await client.chat.send_game_message("Hello, world! :)")

        return player


async def test_client():
    client = Client(secrets.get("TICKET", ""), ServerRegions.US_EAST, callbacks=TestCallbacks())  # type: ignore

    await client.start()


if __name__ == "__main__":
    asyncio.run(test_client())

Interacting with the API

Note: Upon signing in, the api client will perform a series of requests to fetch the player's data, among other things(e.g. sale info, purchase prices, etc.). This also includes an automatic account check-in, which grants 50 plasma each day.

From test_account.py:

def test_fetch_self():
    account = Account(secrets.get("TICKET", ""), ServerRegions.US_EAST)  # type: ignore
    player = account.player_obj

    if player is None:
        logger.error("Failed to fetch player object")

        return

    player_profile = player.get_profile()
    player_stats = player.get_stats()

    player_xp = player_stats.general_stats.xp

    logger.info(f"Player: {player_stats.account_name}")
    logger.info(f"Level: {xp2level(player_xp)}")
    logger.info(f"Current XP: {player_xp}")

    clan_member = player_stats.clan_member

    logger.info(f"Clan: {clan_member.clan.name}")
    logger.info(f"Role: {clan_member.clan_role}")

    logger.info(f"Account bio: {player_profile.bio}")

    # fetch friends
    logger.info("Fetching friends...")

    friends = player.get_friends()

    if len(friends) == 0:
        logger.info("No friends :(")

        return

    for friend in friends:
        friend_profile = friend.get_profile()
        friend_stats = friend.get_stats()
        friend_xp = friend_stats.general_stats.xp

        logger.info(f"Friend: {friend_stats.account_name}")
        logger.info(f"Level: {xp2level(friend_xp)}")
        logger.info(f"Current XP: {friend_xp}")
        logger.info(f"Account bio: {friend_profile.bio}")
        logger.info(f"BFF: {friend.bff}")
        logger.info(f"Last seen: {friend.last_played_utc}\n")

        logger.info("Cooldown for 1.5 seconds...")
        time.sleep(1.5)  # don't spam the API

Client objects also contain an instance to an Account object, which can be accessed via client.account.

Dumping Packets

You can also dump packets as json, as shown in sample_packet.json:

print(packet.as_json(indent=4))

License

nebulous.py is distributed under the terms of the MIT license.

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