An agent-based modeling framework for simulating towns of characters in games
Project description
Neighborly
Overview
Neighborly is an extensible, data-driven, agent-based modeling framework designed to simulate towns of characters for games. It is intended to be a tool for exploring simulationist approaches to character-driven emergent narratives. Neighborly's simulation architecture is inspired by roguelikes such as Caves of Qud and Dwarf Fortress.
Currently, Neighborly works best as a narrative data generator. It models characters’ lives, jobs, routines, relationships, and life events. All of these parts are harnessed to produce emergent character backstories as they interact with each other, grow, and change. You can even specify custom characters, businesses, residences, occupations, life events, social rules, and more. Neighborly is meant to be customized to the narrative setting of your creative vision. Check out the samples directory to see how we modeled the popular anime, Demon Slayer.
Neighborly was inspired by lessons learned from working with Talk of the Town and aims to give people better documentation, simpler interfaces, and more opportunities for extension and content authoring.
Core Features
- Data-driven
- Add custom character prefabs
- Add custom business prefabs
- Define life events and actions to drive narrative generation
- Define social rules for how characters should feel about each other
- Define rules for where characters what locations characters should frequent
- Specify goal-driven behaviors using behavior trees and utility AI
- Can model various relationship facets like romance, friendship, trust, and respect
- Collect and export data about agents using Pandas DataFrames
- Commandline interface (CLI) tool
- Create plugins to modularize and share custom content
- Export simulation state to JSON
- Could be integrated with roguelike development tools like tcod
Not yet supported features
- Generating characters with a subset of character traits randomly selected from a pool of traits
Installation
Neighborly is available to install from PyPI. This will install the latest official release.
pip install neighborly
If you want to install the most recent changes that have not been uploaded to PyPI, you can install it by cloning the main branch of this repo and installing that.
pip install git+https://github.com/ShiJbey/neighborly.git
Installing for local development
If you wish to download a Neighborly for local development or want to play around with any of the samples, you need to clone or download this repository and install using the editable flag (-e). Please see the instructions below. This will install a Neighborly into the virtual environment along with all its dependencies and a few addition development dependencies such as black and isort for code formatting.
# Step 1: Clone Repository
git clone https://github.com/ShiJbey/neighborly.git
# Step 2a: Create and activate python virtual environment
cd neighborly
# Step 2b: For Linux and MacOS
python3 -m venv venv
source ./venv/bin/activate
# Step 2b: For Windows
python -m venv venv
./venv/Scripts/Activate
# Step 3: Install local build and dependencies
python -m pip install -e ".[development,testing]"
Usage
If you want examples of how to use Neighborly and how to extend it
with custom content, please refer to
Neighborly's docs and the sample scripts
in the samples
directory.
Using as a library
Neighborly can be used as a library within a Python script or package.
The samples
directory contains python scripts that use Neighborly this
way. Please refer to them when creating new Plugins and other content.
Writing plugins
Users can extend Neighborly's default content/behavior using plugins.
A few default plugins come prepackaged with Neighborly to help people get
started. Plugins are implemented as Python packages or modules and are
imported by passing their name in the plugins
section of the configuration.
Please see the Plugins section of the documentation for more information about authoring plugins.
Running the CLI
Neighborly can be run as a module $ python -m neighborly
or commandline $ neighborly
script. If you require additional help while running, please use
$ python -m neighborly --help
or $ neighborly --help
.
By default, Neighborly runs a builtin version of Talk of the Town. However, you can
configure the simulation settings by creating a neighborlyconfig.yaml
file in
the same directory where you're running the CLI.
When world generation concludes, Neighborly can write the final simulation data to a JSON file with the seed used for world generation.
Running the Samples
Neighborly provides sample simulations to show users how to customize it to create new story world themes.
# Make sure that you've activated your python virtual environment
# Replace <sample_name>.py with the name of the
# sample you want to run
python ./samples/<sample_name>.py
The samples in the notebooks
directory require Jupyter to be installed. So you will
need to run the following command to install all the needed dependencies.
python -m pip install -e ".[samples]"
Then start Jupyter and pass the relative path to the notebooks
directory. The following
assumes that the command is being run from the root of the project.
notebook ./samples/notebooks
Running the Tests
Testing is very important. It is how we are able to ensure that new changes don't break anything. I do my best to keep tests updated, but some tests may be out of date and refer to systems and logic that no longer exist in Neighborly.
Feel free to contribute tests by forking the repo, adding your test(s), and
submitting a pull request with a description of your test cases. Your commits
should only contain changes to files within the tests
directory. If you
change any files in other parts of the project, your PR will be rejected.
Please follow the steps below to run Neighborly's test suite. Neighborly uses PyTest to handle unit testing.
# Step 1: Install dependencies for tests
python -m pip install -e ".[testing]"
# Step 2: Run Pytest
pytest
# Step3 : (Optional) Generate a test coverage report
pytest --cov=neighborly tests/
Documentation
The most up-to-date documentation can be found here
Neighborly uses Numpy-style docstrings in code. When adding docstrings for existing or new bits of code please use the following references for how to format your contributions:
Building the documentation
Neighborly's docs are built using Sphinx. Below are instructions for building the docs
# Install the documentation dependencies
python -m pip install -e ".[docs]"
# Build docs as HTML
sphinx-apidoc -o docs/source/module_docs/ src/neighborly
sphinx-build -b html docs/source/ docs/build/html
If you happen to have npm installed, you can use the package.json
configuration file to
run build, clean build output, and run a test HTTP server.
Contributing
Here are some ways that people can contribute to Neighborly:
- Proposing/Implementing new features
- Fixing bugs
- Providing optimizations
- Filing issues
- Contributing tutorials and how-to guides
- Fixing grammar and spelling
- Creating new samples and plugins
If you are interested in contributing to Neighborly, there are multiple ways to get involved, and not all of them require you to be proficient with GitHub. Interested parties can contribute to the core code base of Neighborly and create new content in the way of plugins. I love feedback, and if you have any questions, create a new issue, and I will do my best to answer. If you want to contribute to the core code, free to fork this repository, make your changes, and submit a pull-request with a description of your contribution. Please keep in mind that this project is a tool for creativity and learning. I have a code of conduct to encourage healthy collaboration, and will enforce it if I need to.
Code Style
Neighborly uses Black to handle code style and sorts imports using isort.
DMCA Statement
Upon receipt of a notice alleging copyright infringement, I will take whatever action it deems appropriate within its sole discretion, including removal of the allegedly infringing materials.
The repo image is something fun that I made. I love The Simpsons, and I couldn't think of anyone more neighborly than Ned Flanders. If the copyright owner for The Simpsons would like me to take it down, please contact me. The same takedown policy applies to any code samples inspired by TV shows, movies, and games.
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