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Red-shaded terrain relief (the Red Relief Image Map / RRIM technique) from Digital Elevation Models, with parallel CPU and optional GPU acceleration.

Project description

openrelief — red-shaded terrain relief from DEMs

openrelief turns any Digital Elevation Model into a red-shaded relief image that combines topographic slope with positive/negative topographic openness — the visualization widely known as the Red Relief Image Map (RRIM). Give it a DEM (or a folder/glob of DEM tiles) and it produces a seamless georeferenced RGB GeoTIFF plus a PNG preview.

Note on naming and IP. This is an independent, open-source reimplementation of a published method. The package is intentionally named openrelief and avoids the RRIM / Red Relief Image Map trademarks as branding. The RRIM method was developed and patented by Asia Air Survey Co., Ltd.; those patents appear to have expired, but you should verify this yourself before publishing or commercializing. See NOTICE for attribution, citation, trademark and patent details, and LICENSE for the code license.

  • Any DEM rasterio can read: GeoTIFF, USGS .dem, ERDAS .img, ArcInfo .asc, .bil/.flt, SRTM .hgt, .vrt, … — CRS, no-data, pixel size and elevation unit are all read from the file, nothing is hard-coded.
  • Seamless mosaics — multiple tiles are stitched through an in-memory VRT and processed in overlapping windows (a halo equal to the openness radius), so there are no seams at tile boundaries.
  • Parallel across windows on the CPU (joblib) and GPU-accelerated automatically when CuPy + a CUDA device are present.
  • Fully tunable — every visual knob (openness radius, slope clip, gammas, blend opacity, …) is exposed, with defaults matching the classic look.

How the image is built

For every cell the package computes:

  1. Slope (degrees) → red saturation. Flat = white (255,255,255), steep = pure red (255,0,0).
  2. Topographic openness (Yokoyama et al., 2002) in --directions azimuths out to --radius pixels: positive openness (high on ridges) and negative openness (high in valleys).
  3. Differential openness (positive − negative) / 2 → brightness. Ridges render light, valleys dark — this gives the floating-3D relief.
  4. The grey openness layer is multiply-blended onto the red slope layer at --opacity (0.5 by default). Method reference: Chiba, Kaneta & Suzuki (2008).

Horizontal distances are converted to ground metres automatically (linear unit for projected CRSs; degrees→metres at the scene latitude for geographic CRSs), so the relief is geometrically correct for any projection. If your elevation unit differs from the horizontal unit, set --z-factor (e.g. 0.3048 for feet-Z over metre-XY).


Install

pip install openrelief           

Core deps: numpy, rasterio, scipy, joblib, Pillow.

GPU (optional): install the CuPy wheel for your CUDA toolkit, e.g.

pip install cupy-cuda12x        # CUDA 12.x   (or cupy-cuda11x)

When CuPy and a GPU are present the GPU is used automatically. Check with:

openrelief --check-gpu

Command line

# Single DEM
openrelief dem.tif -o relief.tif

# A whole folder of tiles -> one seamless mosaic + preview
openrelief /path/to/dems/ -o area_relief.tif

# A glob, tuned for flat terrain, forced GPU
openrelief "tiles/*.dem" -o relief.tif --slope-max 15 --openness-range 12 --radius 40 --gpu

Useful options (openrelief -h for all):

Option Meaning Default
--radius openness search length (px) 30
--directions azimuths sampled (4/8/16) 8
--openness-range diff-openness deg → black..white 30
--slope-max slope deg → full red 50
--slope-gamma / --openness-gamma tone curves 1.0
--opacity openness layer blend (0..1) 0.5
--z-factor elevation→ground unit multiplier 1.0
--window processing window (px) 2048
--jobs CPU workers (-1 = all cores) -1
--auto-window size windows from the core count off
--tiles-per-core with --auto-window, tiles/core (1 = one tile per processor) 4
--gpu / --cpu force a backend auto
--gpus N use N GPUs (devices 0..N-1), one worker each
--gpu-ids 0,1,2,3 specific CUDA devices for multi-GPU
--compress deflate/lzw/zstd/none deflate
--split N split output into ≥N seamless GeoTIFF pieces + a .vrt 1
--no-preview / --preview-size PNG quick-look on / 4000

Tuning tip: flatter terrain wants smaller --slope-max and --openness-range (more contrast); rugged terrain wants larger values. A larger --radius broadens the relief but costs ~linearly more compute.


Python API

from openrelief import ReliefConfig, relief_from_dems, relief_array

# High-level: DEM(s) -> GeoTIFF + PNG
relief_from_dems("tiles/", "out.tif",
                 ReliefConfig(openness_radius=40, slope_max=20))

# Low-level: a NumPy elevation array -> (3, H, W) uint8 relief
import numpy as np
rgb = relief_array(dem_array, res_x=1.0, res_y=1.0,
                   cfg=ReliefConfig(openness_radius=24))

ReliefConfig carries every parameter above; use_gpu=None/True/False controls the backend. You can also force a backend globally with the OPENRELIEF_BACKEND=cpu|gpu environment variable.


How it scales

Cost is roughly O(8 · radius · pixels). The raster is split into independent --window-sized tiles with a radius-pixel halo:

  • CPU: windows are distributed over processes with joblib and streamed to the output as they finish, so memory stays bounded regardless of mosaic size. By default there are more windows than cores so a freed worker immediately picks up the next one (dynamic load balancing). --auto-window instead sizes the windows from the core count: --tiles-per-core 1 gives one tile per processor (simplest, but prone to stragglers and high per-worker memory), while the default of 4 keeps every core fed. The pixels produced are identical either way — only the scheduling changes.
  • GPU: windows are streamed to the device; the per-window size keeps GPU memory in check while still giving a large speed-up.
  • Multi-GPU: on a node with several GPUs, --gpus N (or --gpu-ids 0,1,2,3) runs one worker process pinned to each device and distributes windows across them, scaling roughly linearly with the number of GPUs. Each device only ever holds one window at a time, so per-GPU memory is bounded by --window.

Output GeoTIFFs are tiled and compressed (BIGTIFF=IF_SAFER), so very large mosaics are handled gracefully. Empty windows in a sparse mosaic are skipped.

Very large areas (state-scale) — split the output

A single GeoTIFF over an area like a whole state can reach 100+ GB, which is unwieldy to write, open and share. Use --split N to write the result as at least N separate GeoTIFF pieces arranged in a near-square grid, alongside a small .vrt that re-unites them into one logical layer for GIS:

openrelief /path/to/state_dems/ -o texas_relief.tif --split 16
# -> texas_relief_r0c0.tif ... texas_relief_r3c3.tif  +  texas_relief.vrt

The pieces are seamless — every pixel is still computed with a full halo read from the source mosaic, so piece boundaries match a single-file render exactly. Load texas_relief.vrt in QGIS/ArcGIS to see the whole area, or hand out individual pieces. Combine with --compress to shrink each piece further.


Attribution & citation

This package reimplements published methods. Please credit the original authors; full details and references are in NOTICE.

  • Chiba, T., Kaneta, S., & Suzuki, Y. (2008). Red relief image map: new visualization method for three-dimensional data. ISPRS Archives, XXXVII(B2), 1071–1076.
  • Yokoyama, R., Shirasawa, M., & Pike, R. J. (2002). Visualizing topography by openness. PE&RS 68(3), 257–265.
  • Asia Air Survey — https://www.rrim.jp/en/

License

Source code: MIT (see LICENSE). The MIT license covers this code only and is not a patent grant; see NOTICE for the intellectual-property note.

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