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API for Path Of Building's build sharing format.

Project description

Pre-release Software Warning

This library is currently in pre-release status and may change in the near future.
Meanwhile I am looking forward to community feedback to accommodate most use cases.
Pull requests are gladly accepted and much appreciated!

Introduction

Path Of Building API provides a comprehensive toolbox for processing Path of Building pastebins.
It is aimed at community developers:
  • looking to add Path of Building functionality to their apps.

  • upgrading from existing solutions.

Benefits from using this library:

  • Focus on your app’s core competences

  • Spend your free time on unique features

  • Backwards-compatibility as PoB’s export format changes

  • Tested and secure codebase

Features

  • Look up and process:
    • Character stats (DPS, life, etc.)

    • Skill trees

    • Skills, skill groups and links

    • Gear and item sets

    • Path of Building configuration settings

    • Build author’s notes

  • Exposes all of Path of Building’s relevant stats and attributes in a simple and pythonic way.

  • Automatically calculates mod values on theorycrafted items.

  • Low memory footprint through slots and dynamically generated attributes.

Requirements

Setup Instructions

pip install pobapi

Setup Instructions For Developers

Setup virtual environment:

pip install virtualenv
cd my_project_folder
virtualenv venv

To activate on Microsoft Windows:

\venv\Scripts\activate

To activate on GNU/Linux:

source venv/bin/activate

Setup repository:

git clone https://github.com/ppoelzl/PathOfBuildingAPI.git
pip install -r requirements.txt

Basic Usage

>>> import pobapi
>>> url = "https://pastebin.com/bQRjfedq"
>>> build = pobapi.from_url(url)
>>> print(build.ascendancy_name)
Elementalist
>>> print(build.bandit)
None
>>> print(build.stats.life)
6911
>>> if  build.active_skill.name in ["Blade Vortex", "Vaal Blade Vortex"]:
...     if "Storm Brand" in build.skill_names:
...         print(build.config.brand_attached)
...
True
>>> for item in build.items:
...    if item.name == "Inpulsa's Broken Heart":
...        print(item)
...        break
...
Rarity: Unique
Name: Inpulsa's Broken Heart
Base: Sadist Garb
Quality: 20
Sockets: (('G', 'G', 'G', 'B', 'B', 'B'),)
LevelReq: 68
ItemLvl: 71
+64 to maximum Life
26% increased Damage if you have Shocked an Enemy Recently
33% increased Effect of Shock
Shocked Enemies you Kill Explode, dealing 5% of
their Maximum Life as Lightning Damage which cannot Shock
Unaffected by Shock

Documentation

Available at Read the Docs.

Feedback

Please file a GitHub issue in this repository for any feedback you may have.

Contribution

Pull requests are gladly accepted. Check out the Developer Guide.

To-Do

  • Support corruptions

  • Support enchantments

License

MIT

Project details


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