A simple projects manager.
Project description
projects_manager
A simple projects manager/creator I use for myself and grow little by little, it may not work sometimes. type "python -m pmanager help" to get a simple introduction
the default ide used by the script is VScode, use "python pmanager.py config" to change it.
example : if you are using visual studio code, open the configuration menu, select change default ide and type "code" in the prompt. (because the shell command to open vscode is : "code [yourfolder]" )
The project manager is based on personnalisable modules, they are all in the modules folder and called when you specify them at the creation/add module action of a project.
Use :
-
pmanager new < project name > [module]
Create a new project with de desired module configuration
-
pmanager < project name > add [module]
Add a module to an existing project
-
pmanager delete all/[module] < project_name >
Delete all project or only a module
-
pmanager share < project name >
Open a tiny webserver to share your project source code over the network
-
pmanager config
Start pmanager configuration script
-
pmanager add [module] < project name >
add a module to an existing project (not available yet)
-
pmanager open < project name >
open a project
-
pmanager modlist
get a list of all available modules
-
pmanager projects
get a list of all projects
-
pmanager archive < project name >
archive a specific project (default archives folder is /projects_archive)
-
pmanager terminal < project name >
open your default terminal at the specified project folder
-
pmanager import
start the assistant to import a custom project module
-
pmanager ide < project name >
start the assistant to replace the default ide command by your custom manual startup command for the specified project
-
example :
python -m pmanager new my_project python flask
python -m pmanager open my_project
python -m pmanager terminal my_project
A module is constitued of three files :
- A python script that contain a initialize() and recursive() functions that must begin by this code :
from pmanager.res import *
from os import mkdir,path
from xml.etree import ElementTree as ET
def recursive(root,path):
for item in root:
if item.tag == "folder":
sub_path = item.attrib['path']
print(f"folder : {path}{sub_path}")
mkdir(f"{path}{sub_path}")
recursive(item,f"{path}{sub_path}/")
elif item.tag == "file":
fname = item.attrib['name']
print(f"file : {path}{fname}")
with open((path+fname),"w") as f:
f.write(item.text)
f.close()
def initialize(project_name):
if not path.exists("config/default_path.conf"):
dirpath = get_home_dir_path()+"/projects/"+project_name
else:
with open("config/default_path.conf","r",encoding="utf-8") as f:
dirpath = f.read()+"/"+ project_name
if not path.exists(dirpath):
mkdir(dirpath)
module_name = path.basename(__file__).replace(".py","")
root = ET.parse(f"pmanager/modules/{module_name}.xml",).getroot()
recursive(root,dirpath+"/")
- A modulename.xml file that has the same name as the module and script and basically store the content of the files and the folder architecture for your module . (it can be empty)
It must looks like this (obviously adapt the file name and the template content):
<?xml version="1.0"?>
<template>
<folder path="c++_files">
<file name="main.cpp">
#include <iostream>
int main() {
std::cout << "Hello World!";
return 0;
}
</file>
<folder path="headers">
<file name="header_file.hpp">
</file>
</folder>
</folder>
</template>
/!\ Don't forget to escape :
" to "
' to '
< to <
> to >
& to &
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