Pygbutton
=========
**A Button UI Element for Pygame**
http://inventwithpython.com/blog/2012/10/30/creating-a-button-ui-module-for-pygame/
Pygbutton is a simple button UI that you can add to your Pygame programs.
You can download a few example programs here: http://inventwithpython.com/pygbutton_src.zip
The code to implement it is fairly basic:
import pygbutton
buttonObj = pygbutton.PygButton((50, 50, 60, 30), 'Button Caption')
while True: # main game loop
for event in pygame.event.get(): # event handling loop
if 'click' in buttonObj.handleEvent(event):
pass # Do stuff in response to button click here.
buttonObj.draw(DISPLAYSURFACE) # where DISPLAYSURFACE was the Surface object returned from pygame.display.set_mode()
The full explanation of the code and how it was written can be found in the aboved linked blog post.
=========
**A Button UI Element for Pygame**
http://inventwithpython.com/blog/2012/10/30/creating-a-button-ui-module-for-pygame/
Pygbutton is a simple button UI that you can add to your Pygame programs.
You can download a few example programs here: http://inventwithpython.com/pygbutton_src.zip
The code to implement it is fairly basic:
import pygbutton
buttonObj = pygbutton.PygButton((50, 50, 60, 30), 'Button Caption')
while True: # main game loop
for event in pygame.event.get(): # event handling loop
if 'click' in buttonObj.handleEvent(event):
pass # Do stuff in response to button click here.
buttonObj.draw(DISPLAYSURFACE) # where DISPLAYSURFACE was the Surface object returned from pygame.display.set_mode()
The full explanation of the code and how it was written can be found in the aboved linked blog post.
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Source Distribution
Pygbutton-0.9.0.zip
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