Event system for Python
Project description
Reflex is an event system for applications made using Python.
The package provides a way for applications to manage events and event listeners, with little effort.
While the system is somewhat more complex than existing event systems, I feel it is more flexible, and more powerful.
Below is an example that hints at the capabilites of Reflex:
from reflex.data import Event from reflex.control import EventManager from reflex.interfaces import Reactor class example(Reactor): name = 'example' def __inst__(self): self.bind(self.handler, 'basic', source='main') self.bind(self.use_args, 'args') def handler(self, event, *args): print("Hello, world!") def use_args(self, event, *args): print("Event triggered by {0} since because {1}.".format(event.source, args[0])) events = EventManager() obj = example(events) # The following event trigger is not handled by anything. events.trigger(Event('basic')) # The next event trigger is handled by the handler method. events.trigger(Event('basic', [('source', 'main')])) # This one is yes. events.trigger(Event('args', [('source', 'main')]), 'pickles')
Documentation and a package reference can be found at http://photofroggy.github.com/Reflex/index.html
The purpose of this package is to make creating an event driven plugin system for your application an effortless task. A full plugin system can created in just a few lines, as shown here:
from reflex.data import Event from reflex.control import EventManager from reflex.control import ReactorBattery import plugins # Create an event manager. events = EventManager() # Create a battery. battery = ReactorBattery() # Load our plugins. battery.load_objects(events, plugins, 'Plugin') # Plugins can now be accessed as such: # battery.loaded[plugin_name] # Events can be fired as follows: # events.trigger(Event('my event')) # Easy as pie!
The above example assumes your plugins are stored in a package called plugins.
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