Renders ALSA audio samples into an oscilloscope-like display
This is a demonstration project which renders ALSA audio samples (16-bit integer streams) using (core) OpenGL. It is intended to serve as sample code for setting up shader-based rendering of basic data-sets (in this case, a ring-buffer of 16-bit integers). The code is currently just “get it done” level, without worrying about efficiency or best-practice coding.
Development targets include the ability to zoom in on the sample data set (i.e. use a matrix to multiply the data being presented), the ability to mark/calibrate the display, adding more data-sources, and cleaning up the code.
Metadata
Release files for Sill-E-Scope 0.1.0
For a detailed explanation of source distributions (sdists) and built distributions (wheels), please see the package formats documentation.
Source distributions (sdists)
| File | Size | Uploaded | |
|---|---|---|---|
| Sill-E-Scope-0.1.0.zip | 12.4 kB | Details | |
| Sill-E-Scope-0.1.0.tar.gz | 7.4 kB | Details |
Release files / Sill-E-Scope-0.1.0.zip
| Download URL | Sill-E-Scope-0.1.0.zip |
|---|---|
| Size | 12.4 kB |
| Tags | Source |
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SHA-256 checksum How to use checksums |
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Release files / Sill-E-Scope-0.1.0.tar.gz
| Download URL | Sill-E-Scope-0.1.0.tar.gz |
|---|---|
| Size | 7.4 kB |
| Tags | Source |
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SHA-256 checksum How to use checksums |
da6e660335ebe7a5994856b23d297152b3a807f2c2c219d3927690b423cc82bb
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0bff7ee02b33edfdcb6bbb2aba6c1c5913275a416a61871e20675988970dea58
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No |