2dgamer_dev
A lightweight helper tool for game asset preprocessing – designed for Godot 4 and similar 2D game engines.
Installation
pip install 2dgamer_dev
Quick Usage
After installation, the following commands become available:
Slice a sprite sheet into individual frames
2dgamer slice assets/spritesheet.png --output frames/
Pack multiple images into a single tilemap atlas
2dgamer pack assets/tiles/ --output tilemap.tres
Convert audio files to Godot-compatible OGG format
2dgamer convert audio/*.wav --format ogg
Requirements -Python 3.8 or higher -Pillow (installed automatically)
License MIT
Metadata
Release files for 2dgamer-dev 0.5.0
For a detailed explanation of source distributions (sdists) and built distributions (wheels), please see the package formats documentation.
Source distribution (sdist)
| File | Size | Uploaded | |
|---|---|---|---|
| 2dgamer_dev-0.5.0.tar.gz | 1.9 kB | Details |
Built distribution (wheel)
| File | Interpreter | ABI | Platform | Reset |
|---|---|---|---|---|
| 2dgamer_dev-0.5.0-py3-none-any.whl | Python 3 | none | any | Details |
Total release size: 4.2 kB
Release files / 2dgamer_dev-0.5.0.tar.gz
| Download URL | 2dgamer_dev-0.5.0.tar.gz |
|---|---|
| Size | 1.9 kB |
| Tags | Source |
|
SHA-256 checksum How to use checksums |
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Transparency logRelease files / 2dgamer_dev-0.5.0-py3-none-any.whl
| Download URL | 2dgamer_dev-0.5.0-py3-none-any.whl |
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| Size | 2.3 kB |
| Tags | Python 3 |
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SHA-256 checksum How to use checksums |
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BLAKE2b-256 checksum How to use checksums |
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Uploaded using Trusted Publishing? What is trusted publishing? |
Yes |
| Uploaded via |
twine/6.1.0 CPython/3.13.12
|
Provenance
Provenance describes where a file came from. On PyPI, provenance is shared via attestations, which provide a verifiable record of the build or publishing details. View details, limitations and caveats.
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PyPI verified that this artifact, at this checksum, originated from the publisher listed below.
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