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Anime Game Identity Mod Generator (AGIDMGen)

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Makes identity mods: a mod of a character that looks exactly like the character already does in the game.


An identity mod changes nothing you can see. It is the character's own model, textures and colours, written out as a mod folder. That makes it the perfect starting point for making your own mod, or for checking that a mod loader works.

A sub-project of Anime Game Remap (AG Remap).


Contributors

Albert Gold (Active Lead Maintainer) @albertgold
The Council (Maintainer Team) The Council Badge

Requirements

  • Python (version 3.9 and up)
    • When installing Python, tick the box "Add python.exe to PATH" at the bottom of the first screen.
  • An internet connection (the character's files are downloaded for you)

Supported Games

Game Mod Loader The word to type
GI GIMI gimi
WuWa WWMI wwmi


How to Run

  • Choose your pick of which way to run it:

    • Choice A:   Quickstart! 🟢    (for beginners)
    • Choice B:   CMD WITHOUT a Script 🟡    (recommended if you run by CMD)
    • Choice C:   CMD with a Script 🟡    (the convention that other GIMI scripts follow)
    • Choice D:   API 🟠    (for expert coders)

Choice A: Let's Start ! 🟢

STEP 1:

  • Right-click AGIDMGen.py, choose "Save link as...", and save the script into GIMI's or WWMI's Mods folder.

STEP 2:

  • Double click on the script, and answer its two questions:

    • Which game? Type gimi for GI or wwmi for WuWa, then enter
    • Which characters? Type the character's name (eg. Yelan), then enter. For several characters, put a space between their names. For every character, type all.
  • A new folder with the character's name (eg. Yelan) appears beside the script, holding the mod. When the script says == Press ENTER to exit ==, press enter.

STEP 3:

  • Open the game and enjoy it

Choice B: Run on CMD Without a Script 🟡

STEP 1:

  • Install the generator onto your computer by opening cmd and typing:
python -m pip install -U AGIDMGen

then enter

( you can now run the program anywhere without copying a script! )

STEP 2:

  • open cmd in GIMI's or WWMI's Mods folder and type the game's word, the character's name, then --download:
python -m AGIDMGen gimi Yelan --download

then enter

( or type only python -m AGIDMGen, and it asks you, as in Choice A )

STEP 3:

  • Open the game and enjoy it

Choice C: Run on CMD With a Script 🟡

STEP 1:

STEP 2:

  • open cmd in that Mods folder and type python AGIDMGen.py, the game's word, the character's name, then --download.

    eg. for Yelan in GI:

python AGIDMGen.py gimi Yelan --download

then enter

eg. for Sanhua in WuWa:

python AGIDMGen.py wwmi Sanhua --download

STEP 3:

  • Open the game and enjoy it


Choice D: API Usage 🟠

Tool developers can make identity mods within their own code!

API Setup

Make sure you first install the module by typing into cmd:

python -m pip install -U AGIDMGen

API Example

import AGIDMGen as IDMG
import FixRaidenBoss2 as FRB          # AG Remap's API: its logger works for both libraries

service = IDMG.IDModGenService(IDMG.ModLoaders.GIMI, names = ["Yelan", "YelanTranquil"], outputFolder = "Mods", logger = FRB.Logger())
service.generate()

print("Made:", sorted(service.stats.generated))

IDModGenService makes each mod into <outputFolder>/<name>, from download folders (names = [...]) or from asset folders (assetsFolders = [...]). A character that fails does not stop the others: it is recorded in service.stats, and nothing is printed unless you give it a logger.

More API examples

In a server, give each request its own logger, and either read what it wrote afterwards or forward each line as it is written:

class ForwardingLogger(FRB.BaseLogger):
    def write(self, message: str):
        send_to_frontend(message)          # eg. a websocket, a queue, a database row

    def read(self, desc: str) -> str:
        return ""                          # nothing interactive on a server

logger = FRB.Logger(logTxt = True, verbose = False)     # or: ForwardingLogger()
service = IDMG.IDModGenService(IDMG.ModLoaders.GIMI, names = ["Yelan"], outputFolder = folder, logger = logger)
service.generate()
transcript = logger.loggedTxt

From asset folders:

service = IDMG.IDModGenService(IDMG.ModLoaders.WWMI, assetsFolders = ["WWMI-Assets/PlayerCharacterData/Sanhua"], outputFolder = "Mods")
service.generate()

One character, directly. Unlike the service, the generators raise an error when they fail:

mod = IDMG.GIMIIdentityModGenerator().generate("GI-Model-Importer-Assets/PlayerCharacterData/Yelan", "Mods/Yelan")
mod = IDMG.WWMIIdentityModGenerator().generateFromRepo("Sanhua", "Mods/Sanhua", version = "2.5")
print("\n".join(mod.getSummary()))

Every character with a download folder: IDMG.ModDownloader.getCharacters(IDMG.ModLoaders.GIMI)



Command Options

Add these after the character's name. The Game column says which game has the option.

Options Game Description
-h, --help All show the help message and exit
--download All the names typed are characters' names: download their files and make their mods from them
--all All with --download: make the mod of every character
--out folder All the folder the mods are made in, as <folder>/<name>. If this option is not specified, then the mods are made in the current folder.
--version str All with --download: the game version wanted, eg. 4.0. If this option is not specified, then the newest version is used.
--name str All the character's name inside the mod (one character only)
--log folder All also write everything printed into <folder>/IDModGenLog.txt
--quiet All print only errors
--proxy str All with --download: the link to the proxy server, for those whose internet access must go through a proxy
--downloadFolder folder All with --download: keep the downloaded files in <folder>/<name>. If this option is not specified, then they are deleted afterwards.
--localData REPO=folder All with --download: copy the files of AGRemap or AGIDMGen from a copy of its Data/Mod Downloads folder on your computer, instead of downloading them (can be given more than once)
--noFix GI leave the ORFix / NNFix lines out of the mod
--faceRegister str GI the slot the face texture is bound to. If this option is not specified, then ps-t0 is used (some 6.x skins need ps-t1).
--assetPrefix str GI what the asset folder's files start with, when that is not the folder's name (one asset folder only)
--textureFrom B=C:O[:plain|normalMap] GI part B, which has no textures of its own, uses object O of part C's textures, eg. Bang=Body:A (can be given more than once)
--author str WuWa the mod author WWMI shows. If this option is not specified, then Anime Game Remap is used.
--noTextures WuWa leave the textures out
--rawBones WuWa write bone indices as vg_offset + local index, instead of through the vg_map


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