ANY3dView
Backend-neutral geometry, retained mesh arrays, camera, shading, clipping and selection contracts for scientific 3D viewers. The base package depends only on NumPy and imports without Tk, OpenGL, ANYtk3D or ANYgeometry.
ANY3dView contains the toolkit-independent core shared by rendering backends. It does not create windows or process native input during normal core imports. ANYtk3D provides the compatible Tk Canvas backend. An optional ModernGL backend embeds in the same Tk application without adding a second event loop.
Installation
pip install ANY3dView
pip install "ANY3dView[gpu]" # ModernGL + tkinter-gl + Pillow capture
pip install "ANY3dView[geometry]" # ANYgeometry adapter (Python 3.11+)
Interactive demo
Run the retained-array showcase from an installed package:
pip install "ANY3dView[gpu]" # or install ANYtk3D for the software backend
any3dview-demo --backend auto
Or run it directly from a source checkout; the launcher also discovers a
sibling ANYtk3D checkout for software fallback:
python C:\Github\ANY3dView\run_gui.py --backend auto
Use --backend gpu to require ModernGL or --backend software to require
ANYtk3D. The demo includes scalar colouring, deformation animation, section
clipping and backend/fallback diagnostics. Its Renderer selector can replace
the live viewport with the GPU or Tk implementation without restarting the
application.
Core API
from any3dview import Camera3D, Mesh, PickBinding, Point3D, SectionPlane
camera = Camera3D()
camera.set_target(Point3D(0, 0, 0))
plane = SectionPlane(normal=(1, 0, 0), offset=2.0)
assert plane.contains((3, 0, 0))
assert not plane.contains((1, 0, 0))
binding = PickBinding.one("element:42", "mesh.element")
Retained arrays
MeshArrays validates indexed NumPy data once. Compatible C-contiguous arrays
are retained zero-copy and must stay immutable while registered; use
owned_copy() when the producer cannot guarantee that lifetime.
import numpy as np
from any3dview import MeshArrays
mesh = MeshArrays(
positions=np.asarray([[0, 0, 0], [1, 0, 0], [0, 1, 0]], np.float32),
triangles=np.asarray([[0, 1, 2]], np.uint32),
element_ids=np.asarray([42], np.uint64),
element_scalars=np.asarray([180.0], np.float32),
)
handle = viewer.add_mesh_arrays(mesh)
handle.update_element_scalars(np.asarray([205.0], np.float32))
handle.set_selected_elements([0])
MeshHandle also supports positions, displacements, deformation scale,
active masks, transforms, visibility, local chunk replacement and idempotent
removal. Independent generation counters let backends update only changed
buffers or display batches. Cross-thread producers can call
viewer.submit_update(handle.update_displacements, immutable_array); the
callback runs on the viewer's owning Tk thread.
Packed CSR owner tables avoid allocating owner objects per primitive.
EntityHandle or PickOwner values are materialized only for selection hits.
Incremental chunks can carry their own stable primitive ownership without
changing the legacy handle.chunks view:
handle.add_chunk("crack-tip", local_mesh, owners=local_owner_table)
handle.replace_chunk("crack-tip", updated_mesh) # preserves ownership
handle.set_chunk_ownership("crack-tip", replacement_owner_table)
handle.chunk_records and handle.chunk_ownership(id) expose the optional
chunk-local table and resolver. Triangle, line and point CSR spans are checked
against each chunk, so replacement cannot silently rebind local primitive
indices. Passing None to set_chunk_ownership() explicitly clears the
semantic mapping; a handle-level legacy tag remains a stable fallback binding.
Backends
from any3dview import create_viewer
viewer = create_viewer(parent, backend="auto")
backend="gpu" requires OpenGL 3.3 and raises GPUUnavailableError with
diagnostics on failure. backend="software" lazily imports ANYtk3D. auto
tries GPU first and falls back to software while retaining diagnostics.
The GPU path provides persistent indexed buffers, frustum culling,
camera-relative float32 positions, derivative flat normals, instanced
screen-space lines, point markers, node and element result fields,
deformation, active masks, distinct compact selection/preselection masks for
triangles, lines and points, sorted alpha, cached integer point picking, and
visible/through rectangle and lasso queries. Rendering is demand-driven. Text,
legends, rulers and interaction overlays use a cached Pillow-generated OpenGL
atlas rather than child Tk label widgets.
It also implements the established ANYtk3D scene surface (add_faces, lines,
markers, text, shape builders, camera presets, legends, highlighting,
animation and image capture), so existing scenes can be populated without a
renderer-specific branch. Backend-specific pixels and Tk Canvas item IDs are
not part of that portable contract.
tkinter-gl 1.1 has no OpenGL 3.3 profile token: its 3_2 request caps the
context below the renderer requirement on Windows. The host therefore requests
the driver's legacy/compatibility context and ModernGL enforces the actual
OpenGL 3.3 minimum. This is the tkinter-gl route that keeps 3.3--4.0 hardware
eligible; older contexts fail with an actionable GPU initialization diagnostic.
ViewerBackend, ViewerCapabilities, Pick and ViewerState describe the
shared integration boundary. Applications can switch renderers
transactionally by populating a candidate and copying the view policy:
candidate = create_viewer(parent, backend="gpu")
populate_scene(candidate)
candidate.apply_view_state(current.export_view_state())
candidate.pack(fill="both", expand=True)
current.destroy()
Both bundled backends expose backend_name, event_widget, viewport_size,
project_point(s), screen_ray() and unproject_to_plane(). These replace
direct access to Tk canvas dimensions or private projection methods.
ANYgeometry adapter
from any3dview.adapters.anygeometry import DisplayPolicy, GeometryLayer
layer = GeometryLayer(model, DisplayPolicy(mode="combined"))
viewer.add_layer(layer)
The optional adapter consumes ANYgeometry 0.2.2/schema 4 public records and change sets. Stable chunks, entity-generation tessellation caches, bounded cross-thread polling, revision-gap resynchronization and replacement-lineage selection keep geometry ownership separate from display data. Geometry, structural, topology-debug, relationships and combined policies are available.
Shape tessellation is available through any3dview.shapes; every builder
returns a Mesh without importing a renderer. Selection queries are provided
by ProjectedSelectionIndex, allowing a backend to expose point, directional
box and lasso selection with visible/through depth policy.
The section-plane convention retains the half-space where
normal · point >= offset. The normal is normalized and the offset remains a
world-space distance.
Performance qualification
The standalone benchmark records platform, driver, commit plus dirty-tree GPU source digest, scene, median/p95 CPU and GPU frame times, upload and cached-pick timings, camera-motion upload deltas, Python allocation deltas, a defined 30-second no-redraw idle sample, per-frame draw calls and array memory as JSON:
$env:PYTHONPATH = "C:\Github\ANY3dView\src"
python C:\Github\ANY3dView\benchmarks\run_gpu.py `
--output C:\Github\ANY3dView\benchmark-results\reference-current.json
It exercises approximately one million opaque triangles, the same scene with structural edges, one million scalar values and one million displacement vectors at 1920x1080 with a two-second warm-up per render scene and ten-second orbit samples. Field latency is conservatively measured from the retained handle update through a rendered frame and an OpenGL completion barrier after the unchanged topology has already been synchronized.
Development
pip install -e .[dev]
pytest
python -m build
twine check dist/*
Native tkinter-gl lifecycle tests are opt-in:
$env:ANY3DVIEW_RUN_GUI_TESTS = "1"
python -m pytest tests/test_gpu_widget.py
License
GPL-3.0-or-later. See LICENSE.
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