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Integrated Pygame application development support.

Project description

GTC Pygame Runtime Support

集成 Pygame 应用开发支持

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此软件包可用于 Pygame 应用开发,包括但不限于游戏、窗体应用,应于版本大于 3.4.0 的 Python 环境中运行。

软件包安装

向绝大多数软件包一样,本软件包也可使用 pip 下载并安装

pip install GTC_Pygame_Runtime_Support

如果 pip 不慎爆炸,您可以从 Github 处直接复制源码

使用示例

按钮

PRS 提供三种按钮类型,全部位于button.py文件内,此处以其中的FeedbackButton为例进行展示

import pygame
import GTC_Pygame_Runtime_Support as gPRS
screen = pygame.display.set_mode((200, 200))
button = gPRS.button.FeedbackButton([40, 40], [20, 20], '114', 15, screen, bg_color=[0, 145, 220], 
                                    border_color=[209, 240, 255], text_color=[255, 255, 255],
                                    change_color=((0, 145, 220), (0, 225, 0))) # 生成按钮
running = 1
clock = pygame.time.Clock()
while running: # 主循环
    screen.fill((255, 255, 255))
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = 0
    button.operate(pygame.mouse.get_pos(), pygame.mouse.get_pressed(3)) # 按钮贴图处
    if button.on_click:
        print("clicked")
    pygame.display.flip()
    clock.tick(60)

运行如上代码,你将能够创建一个显示文字为 114 的按钮,并且点击这个按钮后,控制台会输出"clicked",并且根据用户的动作,按钮将会有不同的反馈。

页面

PRS 提供的页面类型位于page.py内,此处以PlainPage为例进行展示

import sys
import pygame
import GTC_Pygame_Runtime_Support as gPRS

screen = pygame.display.set_mode((500, 500))
bp = gPRS.page.PlainPage([300, 300], [300, 1000], [100, 100], screen, 1.4, True)

if __name__ == '__main__':
    clock = pygame.time.Clock()
    bp.surface.fill((255, 255, 255))
    for i in range(100):
        pygame.draw.line(bp.surface, [0, 0, 0], [0, 10 * i], [300, 10 * i])
    bp.set_as_background()

    mw = [False, False]
    while True:
        mw = [False, False]
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == pygame.MOUSEBUTTONDOWN:
                if event.button == 4:
                    mw[1] = True
                elif event.button == 5:
                    mw[0] = True
        bp.operate(pygame.mouse.get_pos(), pygame.mouse.get_pressed(3), mw, True)
        pygame.display.flip()
        clock.tick(60)

运行上述代码,你将能够创建一个可由鼠标滚轮滚动和鼠标左键拖动的页面,你可以自行更换其背景,只要你在主循环前调用函数bp.set_as_background()

PRS 中的嵌套操作

在 PRS 中,一切展示型组件都可通过托管 (trusteeship) 的方式进行嵌套。

在页面中嵌套按钮

PRS 中所有组件托管按钮的方式均相同,就像下面展示的:

import sys
import pygame
import GTC_Pygame_Runtime_Support as gPRS

screen = pygame.display.set_mode((500, 500))
bp = gPRS.page.PlainPage([300, 300], [300, 1000], [100, 100], screen, 1.4, True)

if __name__ == '__main__':
    clock = pygame.time.Clock()
    bp.surface.fill((255, 255, 255))
    for i in range(100):
        pygame.draw.line(bp.surface, [0, 0, 0], [0, 10 * i], [300, 10 * i])
    bp.set_as_background()
    bt = gPRS.button.FeedbackButton([40, 40], [20, 20], '114', 10, bp.surface)
    bp.add_button_trusteeship(bt)

    mw = [False, False]
    while True:
        mw = [False, False]
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == pygame.MOUSEBUTTONDOWN:
                if event.button == 4:
                    mw[1] = True
                elif event.button == 5:
                    mw[0] = True
        bp.operate(pygame.mouse.get_pos(), pygame.mouse.get_pressed(3), mw, True)
        if bt.on_click:
            print('clicked')
        pygame.display.flip()
        clock.tick(60)

PRS 通常通过item.add_button_trusteeship(button)的形式添加嵌套按钮,同时按钮声明时的目标 surface 应指向被嵌套对象的 surface,通常是item.surface

在页面中嵌套页面

原理基本同上。

import sys
import pygame
import GTC_Pygame_Runtime_Support as gPRS

screen = pygame.display.set_mode((500, 500))
bp = gPRS.page.PlainPage([300, 300], [300, 1000], [100, 100], screen, 1.4, True)

if __name__ == '__main__':
    clock = pygame.time.Clock()
    bp.surface.fill((255, 255, 255))
    for i in range(100):
        pygame.draw.line(bp.surface, [0, 0, 0], [0, 10 * i], [300, 10 * i])
    bp.set_as_background()
    inner_p = gPRS.page.PlainPage([100, 100], [100, 300], [50, 200], bp.surface, wheel_support=True)
    inner_p.surface.fill((255, 255, 255))
    for i in range(100):
        pygame.draw.line(inner_p.surface, [0, 0, 255], [0, 9 * i], [300, 9 * i])
    inner_p.set_as_background()
    bp.add_page_trusteeship(inner_p)

    mw = [False, False]
    while True:
        mw = [False, False]
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == pygame.MOUSEBUTTONDOWN:
                if event.button == 4:
                    mw[1] = True
                elif event.button == 5:
                    mw[0] = True
        bp.operate(pygame.mouse.get_pos(), pygame.mouse.get_pressed(3), mw, True)
        pygame.display.flip()
        clock.tick(60)

通过以上介绍,您应该能对 PRS 的使用特点有大概的了解。

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