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Universal game AI system for game developer

Project description

System Overview

Universal game AI system. Game developers need to provide functions like those provided by Open-AI game, so they can train their game AI.
Use Instructions
1.For games that use images as state
  1. use ” init_UDQN(game, inputImageSize, choose_optimizers, learning_rate) ” to create your network object.
  2. the object has the function “run(game, inputImageSize, total_steps, total_reward_list, num, step_num)” to train.
  3. ” plot_cost() ” shows the gradient change graph
2.For games that take parameters as state
  1. use ” Population(population_num) ” to create your Population object.
  2. the object has the function ” initPopulation(self, net_in, net_h1, net_h2, net_out)” to create your network.
  3. the object has the function ” runGame(game)” to train.

Environment Instructions


Directory Structure Instructions





V2.0.2 version

  1. Can save network

Project details

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