Skip to main content

LevDoom: A Generalization Benchmark for Deep Reinforcement Learning

Project description

LevDoom

LevDoom is a benchmark with difficulty levels based on visual modifications, intended for research in generalization of deep reinforcement learning agents. The benchmark is based upon ViZDoom, a platform addressed to pixel based learning in the FPS game domain.

For more details please refer to our CoG2022 paper. To reproduce the paper results, follow the instructions in the RL module.

Default

Installation

To install LevDoom from PyPi, just run:

$ pip install LevDoom

Alternatively, to install LevDoom from source, clone this repo, cd to it, and then:

  1. Clone the repository
$ git clone https://github.com/TTomilin/LevDoom
  1. Navigate into the repository
$ cd LevDoom
  1. Install the dependencies
$ pip install .

Environments

The benchmark consists of 4 scenarios, each with 5 levels of increasing difficulty. The full list of environments can be found in the LevDoom module.

Scenario Success Metric Enemies Weapon Items Max Steps Actions Stochasticity
Defend the Center Frames Alive 2100 6 Enemy behaviour
Health Gathering Frames Alive 2100 6 Health kit spawn locations
Seek and Slay Kill Count 1250 12 Enemy and agent spawn locations
Dodge Projectiles Frames Alive 2100 6 Enemy behaviour

Environment Modifications

LevDoom imposes generalization difficulty by modifying the base environment of a scenario. Each modification increases the difficulty level of the generalization task. There are 8 types of modifications across all scenarios.

Modification Description
Textures Varies the appearance of the walls, ceilings and floors
Obstacles Adds impassable obstructions to the map that impede the agent's movement
Entity Size Changes the size of enemies and obtainable items
Entity Type Changes the type of enemies and obtainable items
Entity Rendering Varies the rendering type of enemies and obtainable items
Entity Speed Increases the speed of enemies
Agent Height Vertically shifts the view point of the agent

Difficulty Levels

The number of combined modifications determines the difficulty level.

Scenario Level 0 Level 1 Level 2 Level 3 Level 4
Defend the Center Default Gore Stone Wall + Flying Enemies Resized Flying Enemies + Mossy Bricks Complete
Health Gathering Default Resized Kits Stone Wall + Flying Enemies Lava + Supreme + Resized Agent Complete
Seek and Slay Default Shadows Obstacles + Resized Enemies Red + Obstacles + Invulnerable Complete
Dodge Projectiles Default Barons Revenants Flames + Flaming Skulls + Mancubus Complete

Quick Start

LevDoom follows the Gymnasium interface. You can create an environment using the make function:

import levdoom

env = levdoom.make('DefendTheCenterLevel0-v0')

You can also directly create all environments of a level using the make_level function:

import levdoom
from levdoom.utils.enums import Scenario

level_envs = levdoom.make_level(Scenario.DODGE_PROJECTILES, level=3)

Examples

Find examples of using LevDoom environments in the examples folder.

Single Environment

import levdoom

env = levdoom.make('HealthGatheringLevel3_1-v0')
env.reset()
done = False
steps = 0
total_reward = 0
while not done:
    action = env.action_space.sample()
    state, reward, done, truncated, info = env.step(action)
    env.render()
    steps += 1
    total_reward += reward
print(f"Episode finished in {steps} steps. Reward: {total_reward:.2f}")
env.close()

Single Level

import levdoom
from levdoom.utils.enums import Scenario

max_steps = 100
level_envs = levdoom.make_level(Scenario.SEEK_AND_SLAY, level=1, max_steps=max_steps)
for env in level_envs:
    env.reset()
    total_reward = 0
    for i in range(max_steps):
        action = env.action_space.sample()
        state, reward, done, truncated, info = env.step(action)
        env.render()
        total_reward += reward
        if done or truncated:
            break
    print(f"{env.unwrapped.name} finished in {i + 1} steps. Reward: {total_reward:.2f}")
    env.close()

Citation

If you use our work in your research, please cite it as follows:

@inproceedings{tomilin2022levdoom,
  title     = {LevDoom: A Benchmark for Generalization on Level Difficulty in Reinforcement Learning},
  author    = {Tristan Tomilin and Tianhong Dai and Meng Fang and Mykola Pechenizkiy},
  booktitle = {In Proceedings of the IEEE Conference on Games},
  year      = {2022}
}

Project details


Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

levdoom-1.0.3.tar.gz (170.2 kB view details)

Uploaded Source

Built Distribution

If you're not sure about the file name format, learn more about wheel file names.

levdoom-1.0.3-py3-none-any.whl (256.8 kB view details)

Uploaded Python 3

File details

Details for the file levdoom-1.0.3.tar.gz.

File metadata

  • Download URL: levdoom-1.0.3.tar.gz
  • Upload date:
  • Size: 170.2 kB
  • Tags: Source
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/6.2.0 CPython/3.10.13

File hashes

Hashes for levdoom-1.0.3.tar.gz
Algorithm Hash digest
SHA256 9426e7c1718095d4ba94def3b696ec74f13aec92275e3793a37c17200a186574
MD5 574e563bca3cf95f9a0ed70e0311ebd1
BLAKE2b-256 65a15668e247017024ccea72b513123fa3f92cccf27f39b280cba820dbfb8f81

See more details on using hashes here.

File details

Details for the file levdoom-1.0.3-py3-none-any.whl.

File metadata

  • Download URL: levdoom-1.0.3-py3-none-any.whl
  • Upload date:
  • Size: 256.8 kB
  • Tags: Python 3
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/6.2.0 CPython/3.10.13

File hashes

Hashes for levdoom-1.0.3-py3-none-any.whl
Algorithm Hash digest
SHA256 6d00f9ffadb295274ffc9af7745736c43539a566f33e0da8ff8d14d12a39d544
MD5 4e1058b3a713b3f3193d6efea981dce0
BLAKE2b-256 45becb1d06f9c56f03943cfab795d5d732c0b8cab3aaa035bc457a3cbeb62378

See more details on using hashes here.

Supported by

AWS Cloud computing and Security Sponsor Datadog Monitoring Depot Continuous Integration Fastly CDN Google Download Analytics Pingdom Monitoring Sentry Error logging StatusPage Status page