A professional, modular hand tracking library for robotics.
Project description
🖐️ HandTracker API
The Professional Hand Tracking Engine for Robotics
Stabilized. Normalized. Thread-Safe.
The "Batteries Included" computer vision layer for your robot arm.
Overview
The HandTrackingModule wraps Google MediaPipe into a robust tool designed specifically for control loops. It solves the hard computer vision problems so you can focus on logic.
| Feature | Description |
|---|---|
| Smoothing | Built-in jitter reduction filters (EMA) prevent robot motors from shaking. |
| Normalization | Maps coordinates to your specific workspace (0.0 - 1.0), not the full webcam view. |
| Asynchronous | Heavy inference runs on a background thread to keep your main loop fast. |
| Data-Driven | define gestures in gestures.yaml instead of writing Python code. |
License
Copyright © 2025 by Majd Aburas for McMaster Technology Club
This software is licensed under the GNU Affero General Public License v3.0 (AGPL-3.0).
- Open Source: You can use, modify, and distribute this software.
- Viral: If you use this library in your application (even over a network), you must open-source your entire application under AGPL-3.0.
- Closed Source / Commercial: You cannot use this in a closed-source or proprietary commercial product without releasing your own source code.
For a proprietary commercial license, please contact Majd Aburas or the McMaster Technology Club.
Installation
Stable Release (Recommended)
Install the latest stable version directly from PyPI:
pip install MTC-HandTracker
Bleeding Edge (Development)
If you need the latest changes from the main branch before they are released:
pip install git+https://github.com/McMaster-Technology-Club/Hand-Tracking.git
Quick Start
Copy this code into app.py. It opens the camera and prints 6 real-time metrics.
import cv2
from hand_tracker import HandTrackingModule
# 1. Initialize (High smoothing for robots)
tracker = HandTrackingModule(smoothing_factor=0.6)
# 2. Open Camera
cap = cv2.VideoCapture(0)
while True:
ret, frame = cap.read()
if not ret: break
# Flip for mirror view
frame = cv2.flip(frame, 1)
# 3. Process Frame (Returns a Tuple of 6)
img, gesture, points, ratios, pinch, hands = tracker.process_frame(frame)
# 4. Use Data
if gesture == "PINCH":
print(f"Pinching! Distance: {pinch:.2f}")
# Draw
cv2.putText(img, f"Gesture: {gesture}", (10, 50),
cv2.FONT_HERSHEY_SIMPLEX, 1, (0, 255, 0), 2)
cv2.imshow("Hand Tracker", img)
if cv2.waitKey(1) == ord('q'): break
tracker.close()
cap.release()
cv2.destroyAllWindows()
API Reference
HandTrackingModule(...)
The main controller class.
| Parameter | Type | Default | Description |
|---|---|---|---|
smoothing_factor |
float |
0.5 |
Blend factor. 0.1 is slow/smooth. 0.9 is fast/jittery. |
min_detection_confidence |
float |
0.5 |
AI confidence threshold. Increase if seeing ghosts. |
gestures_file |
str |
None |
Path to custom YAML file for overrides. |
process_frame(image) -> tuple
Returns a tuple of 6 values describing the current frame.
| # | Name | Type | Description |
|---|---|---|---|
| 0 | annotated_image |
numpy |
Debug image with skeletons drawn. |
| 1 | gesture |
str |
Name of the gesture (e.g. "FIST"). |
| 2 | norm_points |
list |
(x,y) coordinates mapped to calibration zone. |
| 3 | ratios |
list |
Finger straightness (0.0 curled - 1.0 straight). |
| 4 | pinch_metric |
float |
Thumb-Index distance. < 0.25 is touching. |
| 5 | handedness |
list |
List of hands seen: ["Right", "Left"]. |
Configuration
You don't need to write Python to make new gestures. The library uses YAML configuration files.
Pro Tip: Run
HandTrackingModule.create_default_configs()in your python script once. It will generate these files in your folder so you can edit them!
1. gestures.yaml (Example)
Define what a hand shape looks like.
VULCAN_SALUTE:
# Finger State: [Thumb, Index, Middle, Ring, Pinky]
# 1 = UP, 0 = DOWN
pattern: [1, 1, 0, 0, 1]
# Optional: Require hand to point UP
direction: "UP"
direction_finger: "INDEX"
2. calibration.yaml (Example)
Define your robot's "Work Area".
# Only track the center of the desk
# 0.0 is top/left, 1.0 is bottom/right
top_left: [0.2, 0.2]
bottom_right: [0.8, 0.8]
Built by the McMaster Technology Club
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