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A simple obfuscation tool for Scratch.

Project description

Obfuscratchor: A simple obfuscation tool for Scratch.

WARNING: Some Scratch projects may not work properly after obfuscation! The file size of the obfuscated Scratch project will be larger!
example usage:

# Sample program to use the Obfuscratchor module
from Obfuscratchor import obfuscate

def main():
    # Input and output file names
    infile = 'test/Project.sb3'  # Replace with your Scratch project file
    outfile = 'test/Project(obfuscated).sb3'

    # Options for renaming
    options = {
        'rename_variables': {
            'rename_variables_to': 'random_hex',  # Rename variables to random hex values
            'variables_name_length': 8  # Length of the new names
        },
        'rename_lists': {
            'rename_lists_to': 'random_unicode_char_range',  # Rename lists to random unicode characters
            'lists_name_length': 10,  # Length of the new names
            'range_start': 0x4E00,  # Unicode range start (CJK Unified Ideographs)
            'range_end': 0x9FFF   # Unicode range end (CJK Unified Ideographs)
        },
        'rename_sprites': {
            'rename_sprites_to': 'random_hex',  # Rename sprites to random hex values
            'sprites_name_length': 6  # Length of the new names
        },
        'rename_costumes': {
            'rename_costumes_to': 'random_hex',  # Rename costumes to random hex values
            'costumes_name_length': 6
        },
        'rename_sounds': {
            'rename_sounds_to': 'random_unicode_char_range',  # Rename sounds to random unicode characters
            'sounds_name_length': 8,
            'range_start': 0xE000,  # Unicode Private Use Area start
            'range_end': 0xF8FF   # Unicode Private Use Area end
        },
        'rename_backdrops': {
            'rename_backdrops_to': 'random_hex',  # Rename backdrops to random hex values
            'backdrops_name_length': 6
        },
        'rename_my_blocks': {
            'rename_my_blocks_to': 'random_unicode_char_range',  # Rename my blocks to random unicode characters
            'my_blocks_name_length': 8,
            'range_start': 0xE000,  # Unicode Private Use Area start
            'range_end': 0xF8FF   # Unicode Private Use Area end
        },
        'convert_integers_to_hexadecimal': True,  # Convert integers to hexadecimal
    }

    try:
        # Call the obfuscate function
        elapsed_time = obfuscate(infile, outfile, options)
        print(f'Obfuscation completed in {elapsed_time:.2f} seconds.')
    except Exception as e:
        print(f'An error occurred:')
        raise

if __name__ == '__main__':
    main()

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