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Shared config, CLI, .parkobj, and object.json scaffolding for OpenRCT2 object generators.

Project description

OpenRCT2 Object Common

Shared scaffolding for the OpenRCT2 object generators. This package sits between the renderer and the generators, so the vehicle and scenery tools share one config layer, one CLI flow, and one .parkobj packaging path instead of each re-implementing them.

openrct2-x7-renderer        the Embree-backed iso renderer (meshes -> sprites)
        ▲
OpenRCT2-ObjectCommon        config, CLI, placement, object.json, .parkobj  ← you are here
        ▲
   ┌────┴─────┐
Vehicle      Scenery         the generators (+ their Blender add-ons)

Rendering is handled by the external openrct2-x7-renderer package (an Embree-backed ray tracer shipping prebuilt, vendored wheels), so this repo is pure Python, with no compiler or Embree needed.

Part of the OpenRCT2-Tools family — the renderer, VehicleGenerator, and SceneryGenerator all build on this package.

Requirements

  • Python ≥ 3.11
  • uv (recommended); uv sync pulls everything, including the renderer wheel from PyPI.

Develop

uv sync
uv run pytest        # coverage is enabled by default via pyproject.toml
uv run ruff check .
uv run mypy

What's here

Module What it provides
config parse_config (JSON/YAML) and the require_* / optional_* validation helpers; load_meshes / load_preview
cli run_cli (parse args → read config → resolve lights → render), make_context, parse_cli_args, output_directory_of
objectjson object_json_header — the id / originalId / version / authors / objectType block every object shares
placement add_model_to_scene and orientation_to_matrix — turn a Model into render-scene geometry
parkobj assemble_parkobj (render-or-reuse → write object.json → zip) and write_images_dat_lgx
blender.lights lights_from_items / default_lights — build the renderer's light rig from add-on UI items
blender.modal RenderModalBase — the off-main-thread modal render operator the add-ons subclass

Usage

CLI scaffolding

A generator's __main__ wires its loader/exporter into the shared flow:

from openrct2_object_common.cli import make_context, output_directory_of, run_cli


def _render(args, root, lights):
    obj = build_object(root)                       # generator-specific
    context = make_context(lights, obj.units_per_tile, args.test)
    export(obj, context, output_directory_of(root), skip_render=args.skip_render)


def main(argv=None):
    return run_cli("openrct2-my-generator", argv, _render)

Packaging a .parkobj

from openrct2_object_common.objectjson import object_json_header
from openrct2_object_common.parkobj import assemble_parkobj, write_images_dat_lgx


def export_to(obj, context, parkobj_path, work_dir, skip_render=False):
    obj_json = object_json_header(obj.id, object_type="scenery_small", authors=obj.authors)
    obj_json["properties"] = build_properties(obj)
    assemble_parkobj(
        obj_json, parkobj_path, work_dir,
        lambda wd: write_images_dat_lgx(render_sprites(obj, context), wd),
        skip_render=skip_render,
    )

Blender helpers

The blender subpackage imports bpy (only blender.modalblender.lights does not), so install the extra when working with it outside Blender:

pip install "OpenRCT2-ObjectCommon[blender]"

License

GPL-3.0-or-later.

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