Pygbutton
=========
**A Button UI Element for Pygame**
http://inventwithpython.com/blog/2012/10/30/creating-a-button-ui-module-for-pygame/
Pygbutton is a simple button UI that you can add to your Pygame programs.
You can download a few example programs here: http://inventwithpython.com/pygbutton_src.zip
The code to implement it is fairly basic:
import pygbutton
buttonObj = pygbutton.PygButton((50, 50, 60, 30), 'Button Caption')
while True: # main game loop
for event in pygame.event.get(): # event handling loop
if 'click' in buttonObj.handleEvent(event):
pass # Do stuff in response to button click here.
buttonObj.draw(DISPLAYSURFACE) # where DISPLAYSURFACE was the Surface object returned from pygame.display.set_mode()
The full explanation of the code and how it was written can be found in the aboved linked blog post.
=========
**A Button UI Element for Pygame**
http://inventwithpython.com/blog/2012/10/30/creating-a-button-ui-module-for-pygame/
Pygbutton is a simple button UI that you can add to your Pygame programs.
You can download a few example programs here: http://inventwithpython.com/pygbutton_src.zip
The code to implement it is fairly basic:
import pygbutton
buttonObj = pygbutton.PygButton((50, 50, 60, 30), 'Button Caption')
while True: # main game loop
for event in pygame.event.get(): # event handling loop
if 'click' in buttonObj.handleEvent(event):
pass # Do stuff in response to button click here.
buttonObj.draw(DISPLAYSURFACE) # where DISPLAYSURFACE was the Surface object returned from pygame.display.set_mode()
The full explanation of the code and how it was written can be found in the aboved linked blog post.
Release files for Pygbutton 0.9.0
For a detailed explanation of source distributions (sdists) and built distributions (wheels), please see the package formats documentation.
Source distribution (sdist)
| File | Size | Uploaded | |
|---|---|---|---|
| Pygbutton-0.9.0.zip | 12.4 kB | Details |