UnrealCV client for python. see http://unrealcv.org for more detail.
Project description
Python Client for UnrealCV
This is the official Python client for UnrealCV, a project to help computer vision researchers build virtual worlds using Unreal Engine.
Installation
pip install unrealcv
Quick Start
Launch a game with the UnrealCV plugin, then connect from Python:
from unrealcv import client
client.connect() # Connect to the game
if not client.isconnected():
print('UnrealCV server is not running.')
else:
# Capture an image
filename = client.request('vget /camera/0/lit')
print(f'Image saved to {filename}')
# Get camera location
location = client.request('vget /camera/0/location')
print(f'Camera at: {location}')
High-Level API
For more advanced usage (image processing, object manipulation, camera control), use the UnrealCv_API class:
from unrealcv import UnrealCv_API
api = UnrealCv_API(port=9000, ip='127.0.0.1', resolution=(640, 480))
# Get an RGB image as a numpy array
image = api.get_image(0, 'lit')
# Get depth map
depth = api.get_depth(0)
# List all objects in the scene
objects = api.get_objects()
for obj in objects:
location = api.get_obj_location(obj)
print(f'{obj}: {location}')
# Annotation helpers and asset-path spawning
api.annotate_world()
spawned = api.spawn_object_from_path('/Game/MetaHumans/Taro/BP_Taro.BP_Taro', 'SpawnedFromPath')
api.clear_world_annotation()
Note: The high-level API requires
opencv-python,numpy, andpillow.
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