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Zero-infrastructure messaging between AI agent sessions on different machines (ntfy.sh wake pings + your shared repo as the payload channel)

Project description

a2acast

Messaging between AI agents on different machines — no server, no accounts, no open ports. One stdlib-only Python file. End-to-end encrypted. Claude Code on a Linux laptop, ChatGPT (Codex CLI) on a MacBook, Copilot on a Windows PC — all exchanging messages and A2A tasks.

Quick start (two machines, one minute)

Machine A — create the mesh:

pipx install git+https://github.com/husker/a2acast   # or: uv tool install ...
mesh init home   # prints a block to paste on machine B, then starts listening

Machine B — paste the block mesh init printed. It looks like:

curl -fsSLO https://raw.githubusercontent.com/husker/a2acast/vX.Y.Z/mesh.py
python3 mesh.py join mesh1-XXXX...

That's it: downloaded, joined (named after its hostname), listening. Machine A prints MESH_NODE_JOINED the moment B joins.

Talk (from a new terminal, on either machine):

mesh send all "hello mesh"     # B's watcher prints it about a second later
mesh ping <b-name>             # → MESH_PONG node=<b-name> rtt=~400ms
mesh ask <b-name> "run the tests and summarize failures" --wait 300

No machine list to declare up front: any machine with the join code can join, picks its own name, and every node learns about it automatically. Share the join code privately — it IS the mesh secret.

Using it with Claude Code, Codex, or Copilot CLI

Install the plugin (teaches sessions the protocol and auto-reminds them when a project is a mesh node):

# Claude Code
/plugin marketplace add husker/a2acast
/plugin install a2acast
mesh claude-setup             # once per project — arms presence at session start

# Codex CLI / ChatGPT desktop
codex plugin marketplace add husker/a2acast
codex plugin add a2acast@a2acast
mesh codex-setup              # once per machine — arms presence at session start

# GitHub Copilot CLI
copilot plugin marketplace add husker/a2acast
copilot plugin install a2acast@a2acast
mesh copilot-setup            # once per project — pins the watcher to this node

Each plugin loads the mesh safety rules at session start. Claude uses asynchronous Stop with asyncRewake; Codex uses Stop. Copilot runs the watcher as an MCP server (mesh mcp-serve, wired per project by mesh copilot-setup — see below) that Copilot starts with the session and stops when it ends — including Ctrl-C and crash. Because it isn't an agent shell, the session shows no "working" spinner while it listens. When a message arrives the server wakes the idle session on its own (via MCP sampling) and the session handles it with the mesh_pending / mesh_reply / mesh_send tools — a real turn, so a MESH_TASK gets done, not just acknowledged. (The first time, Copilot may ask once to approve the server for sampling; approve it and later wakes run silently.)

The loop each session runs:

  1. With the plugin, follow the harness-specific setup above. Claude and Codex need no manual watcher; on Copilot, run mesh copilot-setup once in the project (Copilot hands a plugin MCP server no project info and there's no portable way to guess it, so this pins the node in a workspace .github/mcp.json). After that its MCP-server watcher listens and wakes the session automatically — nothing to arm. Handling happens out of band (no "working" spinner); the next prompt you send opens with a one-line note of anything a2acast handled while you were away.
  2. Do your work. After pushing something the other machine should act on: mesh send <node> "one-line summary — pull".
  3. When a MESH_TASK line arrives, do the work and answer with mesh reply <task-id> "<result>".

Works with any number of nodes; each node has an inbox topic and all broadcasts. mesh claude-setup registers the a2acast presence watcher by writing the project's .mcp.json — the CLAUDE.md protocol snippet itself now lives at mesh integrate --format claude. (You still run mesh init/mesh join once per machine either way: the plugin teaches sessions the protocol, it doesn't create the mesh. On Copilot you also run mesh copilot-setup once per project. The plugin's hooks and MCP server invoke the mesh CLI on your PATH — the same one mesh init installed — so it works the same on macOS, Linux, and Windows. On Windows, private state relies on your account's ACLs rather than POSIX file modes, and evidence files are opened with verified-identity checks in place of kernel O_NOFOLLOW; the full test suite runs green on windows-latest in CI. Keep it current: pipx upgrade a2acast (or uv tool upgrade a2acast) when you update the plugin.)

Autonomous Codex nodes (opt-in). Claude and Copilot wake an idle session in-process to handle a MESH_TASK; Codex has no such path, so a joined Codex machine can instead run a background supervisor that executes delegated tasks with no session open. Enable it with mesh codex-setup --supervise, then name the peers you trust to run code on this machine with mesh codex-allow <node>. Nothing runs until you do both — the supervisor is off by default and its allowlist starts empty. See the security model below.

Machine-wide worker pool (opt-in)

The worker pool runs repository tasks through local Codex, Copilot, and Goose/Ollama CLIs. Run it on a joined worker host only after all three CLIs are installed; authenticate Codex and Copilot for the current user, and start Ollama with the configured model available (default qwen3:4b). The coordinator must already be a current known mesh identity; confirm it with mesh status before setup.

mesh pool-setup --workspace-root ~/Projects \
  --coordinator jamess-macbook-air-2
mesh pool-start
mesh pool-status
mesh delegate auto "add a regression test" --repo /abs/repo --wait 300

pool-setup permits repositories only below the listed workspace roots and sets exec_allow to the single named coordinator. It does not start a worker; pool-start is the explicit activation step. Because every mesh member has the shared key and can assert any sender name, this allowlist is not per-node cryptographic identity. Configure only a coordinator you trust.

On macOS, pool-start manages current-user LaunchAgents. On other operating systems, pool-start and pool-stop print foreground supervisor commands for you or your service manager to run; they do not install a service.

For normal auto jobs, dispatch selects the first eligible backend in Goose/Ollama, Copilot, then Codex order, skipping workers that are blocked, busy, unavailable, or cooling down. Nonblocking CLI calls (the default --wait 0) and the nonblocking MCP tool dispatch that one worker and do not auto-redispatch. With a positive --wait, the CLI can try the next eligible backend only after an authenticated quota or unavailable result, within the same total wait budget. Security and integration jobs select only Codex unless a backend is explicitly named.

Each job runs in a separate Git worktree. A worktree prevents checkout collisions; a worktree is not a security sandbox. Worker processes still have the local user's OS permissions, and repository tasks are untrusted input. Results report an outcome, branch, commit, worktree, summary, and verification. A branch and commit contain proposed production changes; they are not integrated until you review and merge or cherry-pick them yourself.

The pool creates worktrees and local commits. Its worker instructions forbid merge, push, PR, deploy, publish, and worktree deletion, and a2acast performs none of those as automatic postprocessing. Cleanup is an explicit command:

mesh pool-clean --integrated-into main
mesh pool-stop

Normal cleanup removes only terminal, clean worktrees with consistent durable records whose commits are integrated into the named ref; uncertain or unintegrated work is preserved. mesh pool-clean --task <id> --force is an explicit escape hatch for exactly one terminal task and may discard its unintegrated or dirty worktree.

How it works

One file, mesh.py, Python stdlib only. Messages travel through an ntfy relay (default: the public ntfy.sh; self-host with mesh init --server) over outbound-only HTTPS connections on both ends — which is why two laptops behind NAT can talk with no port forwarding, no VPN, and no server of yours. Topics are derived from the mesh secret and the node name, so nothing is ever registered anywhere; delivery latency is about a second. mesh watch --follow holds one streaming connection and prints each message as it lands.

In a terminal, init and join flow straight into that watcher when they finish — programs calling mesh (scripts, agent harnesses; anything without a TTY) get the plain return-immediately behavior instead.

Delegating tasks: any AI talking to any AI

Nodes don't just ping each other — they exchange real A2A protocol tasks in JSON-RPC envelopes:

mesh ask desktop "run the test suite and summarize failures" --wait 300
# → MESH_TASK_RESULT from=desktop state=completed: 2 failures, both in auth...

# on the receiving side (its agent sees this via `mesh watch --follow`):
# MESH_TASK from=laptop task=5e52304e... state=submitted: run the test suite...
mesh reply 5e52304e "2 failures, both in auth: ..."

mesh tasks             # ledger of everything asked/answered
mesh card desktop      # its A2A agent card

And because the wire format is real A2A, mesh a2a-serve runs a localhost bridge so any A2A-capable framework (LangGraph, Google ADK, Microsoft Agent Framework, …) can talk to remote mesh nodes as ordinary A2A servers — discovery via agent cards, message/send, tasks/get:

mesh a2a-serve         # → http://127.0.0.1:4737/agents/<node> per remote node

See docs/AGENTS.md for per-harness wiring (Codex CLI, Copilot CLI, Gemini CLI, A2A frameworks, cron). By default, mesh only moves messages; the explicitly started worker pool is the exception and invokes its configured local CLI. Interactive nodes answer with whatever brain, tools, and permissions their own harness has.

Security model (read this)

Messages are end-to-end encrypted and authenticated. The mesh key is generated by mesh init, lives only in .meshwire.json on your machines, and travels only inside join codes you share yourself. On the wire, the relay (and anyone who discovers a topic) sees ciphertext, topic id, size, and timing — nothing else. Sender and recipient names ride inside the ciphertext.

Construction (stdlib-only, standard primitives): HKDF-SHA256 key derivation → HMAC-SHA256 PRF in counter mode for encryption, encrypt-then-MAC with an independent HMAC-SHA256 key, random 128-bit nonce per message, and constant-time tag comparison. The mw2 authentication tag also binds the mesh id, exact relay topic, and send timestamp. Envelopes older than seven days (or implausibly far in the future) are rejected, and authenticated ciphertext fingerprints are persisted per node so duplicate relay deliveries and replays are suppressed across restarts. mw1 remains readable during rolling upgrades but new sends always use mw2. Unauthenticated, stale, misrouted, replayed, or tampered messages are dropped, not displayed.

What you still must do:

  • Guard the join code and .meshwire.json — they contain the key. Both are auto-gitignored; config writes use mode 0600; share join codes over a private channel. The key is never placed in an environment variable: A2ACAST_CONFIG contains only a path. MCP tools, agent cards, and the local A2A HTTP bridge never return config or key fields.
  • A join code grants full membership in one trust domain: its holder can decrypt traffic, publish authenticated traffic, and mint the same sender names as any other member. There are no per-node cryptographic identities or roles. exec_allow limits autonomous execution, not mesh membership.
  • Treat inbound tasks as untrusted input. Encryption authenticates the mesh, not intent: any agent (or person) holding the key can send tasks. Receiving agents should apply their normal permission rules.
  • Autonomous Codex execution is opt-in and gated on a curated allowlist. mesh codex-supervise runs delegated tasks through codex exec and replies over the mesh. It stays off unless you start it (codex-setup --supervise), and even then only peers you add with mesh codex-allow run — a default-empty allowlist (exec_allow), not the roster of everyone who holds the key. The --sandbox read-only default is defense-in-depth, not the boundary: a read-only task can still read repo secrets and return them in its reply, so only allow peers you actually trust.
  • Sender names prove a shared-key member made the assertion, not which member: every node holds the same group key. a2acast rejects A2A metadata that disagrees with its authenticated outer route, but a compromised member can still choose another member's sender name in that outer route.
  • Someone who learns a topic id (but not the key) can't read or forge messages, but can post garbage that your watcher silently drops. Self-hosting ntfy with auth (mesh init --server https://ntfy.example) closes even that.
  • Upgrade all machines together when moving to a new a2acast version — it's one file. (v0.4 meshes interoperate; v0.4 clients just render the new join/ping control messages as odd one-off messages.)

Incident response: revoke and rotate the mesh key

If a join code, config, or member machine is compromised, rotate both the key and topic capability from one trusted node:

mesh rotate-key

That command switches new commands on the current node to a fresh key and fresh topic id, then prints a private mesh rotate-key mesh1-... command. Run that exact command on every remaining trusted node over a private channel. Do not send it through the compromised mesh. Restart long-running mesh watch, MCP/harness, and supervisor processes on each node so they drop their in-memory copy of the old config. Nodes that have not applied the new code remain on the revoked mesh and cannot read or publish on the new topics. Compare the key: sha256:... line from mesh status out of band to confirm every trusted node completed the cutover.

CLI reference

mesh init <name> [--as NODE] [--server URL]   create a mesh; in a terminal, prints the invite block and keeps listening
mesh join <code> [--as NODE]   join from a code, announce, and (in a terminal) keep listening
mesh invite                    print the join code + paste-able bootstrap block
mesh rotate-key [mesh1-code]   rotate the key/topics, or apply a peer rotation
mesh iam <node>                set/change this machine's identity
mesh send <node|all> <msg...> [--intent request|inform|ack] [--reply-to ID]
                               message a node (or broadcast) with reply intent
mesh presence listening|working|blocked   set and broadcast agent status
mesh watch --follow            stream messages forever (preferred; background task)
mesh watch [--timeout N]       one-shot: block until one message, print, exit
mesh ping <node> [--timeout N] liveness + round-trip time (answered by watchers)
mesh ask <node> <text...> [--wait SECS]   delegate an A2A task
mesh run ensemble [--timeout N] -- "<prompt>"   fan out and collate replies
mesh run cross-review [--timeout N] -- <diff-or-ref>   two independent reviews
mesh reply <task-id> <text...> [--state completed|failed|...]   answer one
mesh tasks [get <id>]          task ledger
mesh tasks --wait <id> [--timeout N]   wait for a terminal task result
mesh card [node] [--name N --description D]   A2A agent card
mesh a2a-serve [--port 4737] [--wait 60]      localhost A2A HTTP bridge
mesh peek [node] [--since S]   show recent messages without consuming
mesh peek --wait [--from NODE] [--timeout N]   wait for the next arrival
mesh status                    mesh, identity, known peers + last seen
mesh integrate [--format codex|copilot|claude|mcp|skill]   print setup for a harness/route
mesh mcp [--config PATH]       stdio MCP tool server for any MCP client (Claude Desktop, Cursor, …)
mesh claude-setup              register the Claude Code presence watcher (writes .mcp.json)
mesh codex-setup [--supervise] arm Codex presence; --supervise also launches the autonomous actor
mesh copilot-setup             register the Copilot CLI presence watcher
mesh codex-allow <node> [--revoke|--list]   trust (or untrust) a peer to run delegated tasks here
mesh codex-supervise [--once] [--sandbox S] [--interval N] [--stop]   the autonomous task actor
mesh pool-setup --workspace-root DIR --coordinator NODE [--model MODEL]   configure the worker pool
mesh pool-start|pool-status|pool-stop   manage or inspect worker supervisors
mesh delegate auto|codex|copilot|goose <task...> --repo ABS [--base COMMIT]
  [--kind implementation|analysis] [--class normal|security|integration]
  [--verify TEXT (repeatable)] [--wait 0..300] [--as NODE]   run an isolated task
mesh pool-clean [--integrated-into REF] [--task ID [--force]]   remove eligible worktrees

The blocking commands use shell-friendly exit codes: tasks --wait exits 0 for completed, 1 for any other terminal state, and 124 on timeout; peek --wait exits 0 on an arrival and 124 on timeout.

mesh run ensemble creates one correlated task per other node in the dynamic roster, waits for all terminal replies or the time window, then prints each answer plus a no-reply list. mesh run cross-review prefers two available peers (blocked nodes rank last), gives both the same independent review brief, and collates their findings. Recipes exit 0 when every task completes, 1 for dispatch or terminal failures, and 124 when any dispatched node does not reply before the timeout.

New messages carry a stable message id and default to inform when intent is missing (including messages from older clients). Use request when a reply is required, inform for FYI traffic, and ack to close a loop; --reply-to correlates a response to the displayed message id. Agent integrations follow a fixed rule: always answer request, answer inform only when it adds value, never answer ack, and do not send filler greetings or thanks.

Presence controls carry listening, working, or blocked through normal announce/ping/pong/ack traffic and explicit mesh presence beacons. Session and stop hooks maintain working/listening; approval integrations can run mesh presence blocked while waiting for permission. mesh status and mesh_list_agents show the latest reported state, and mesh ask warns before sending to a blocked node.

To set a stable node name use mesh iam <name> (writes a per-harness pin). Prefer this over the A2ACAST_NODE env var, which is not reliably inherited by harness-spawned processes.

To keep the mesh key outside a project, point A2ACAST_CONFIG at an existing config file. The explicit path takes precedence over ancestor discovery and is inherited by lifecycle hooks:

export A2ACAST_CONFIG=/absolute/path/to/mesh-node/.meshwire.json
# PowerShell: $env:A2ACAST_CONFIG = 'C:\path\to\mesh-node\.meshwire.json'

mesh claude-setup and mesh copilot-setup still write their MCP workspace files in the current project while pinning that isolated config path.

Onboarding & MCP clients. mesh integrate prints the right setup for whatever you run — a harness plugin (--format codex/copilot), a CLAUDE.md snippet (--format claude), a paste-in skill (--format skill), or the MCP config (--format mcp). For GUI/desktop agents, mesh mcp runs a stdio MCP tool server (add it with mesh integrate --format mcp) exposing mesh_send / mesh_pending / mesh_ask / mesh_reply / mesh_delegate / mesh_list_agents, so Claude Desktop, Cursor, or any MCP host can talk to the mesh — no plugin needed. (This is the pull-mode tool server; the Copilot plugin's mcp-serve is the push-mode watcher that wakes an idle session.)

How it compares

a2acast shared MCP queue SSH + headless agent plain git polling
Infrastructure none server to run SSH + reachable host none
Wake latency ~1 s poll interval seconds poll interval
Payload channel message or your repo the queue the SSH pipe your repo
Audit trail git history custom none git history
N nodes yes yes pairwise yes

License

MIT

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