Aether Engine
3D / 2D игровой движок на Python + OpenGL
Разработчик: entiti937 · Версия: 1.8.1 · Лицензия: MIT
PyPI: https://pypi.org/project/aether-engine/
Полное руководство:
docs/GUIDE.md· сайт:aether website
Установка
pip install -U "aether-engine[full]"
import aether # правильно
# import aether_engine # НЕПРАВИЛЬНО — такого модуля нет
Что нового в 1.8.1
Hud.draw_bar(x, y, w, h, value, max_value, color)— простой и понятный вызовaether docsпечатает полный GUIDE.md (гайд вшит в пакет)- Координаты HUD явно: (0,0) = центр экрана
Что нового в 1.8.0
Scene.remove()/despawn()/find()MeshFactory.create_cylinder(...)Camera.look_at(target)+ безопасное присвоениеcam.position = (x,y,z)- HUD:
draw_rect,draw_panel - Полный API Reference в документации (и
/plain/allдля ИИ)
Минимальный код
from aether import (
Engine, Scene, Entity, Transform, MeshRenderer,
MeshFactory, Material, Camera,
)
engine = Engine(1280, 720, "Game by you — engine by entiti937")
scene = Scene("Main")
camera = Camera(position=(0, 2, 6), yaw=-90)
scene.set_main_camera(camera)
cube = Entity("Cube")
cube.add_component(Transform(position=(0, 1, 0)))
mat = Material()
mat.albedo[:] = (0.2, 0.85, 1.0)
cube.add_component(MeshRenderer(mesh=MeshFactory.create_cube(), material=mat))
scene.spawn(cube)
engine.load_scene(scene)
engine.enable_first_person(camera)
engine.run()
Частые операции
scene.remove(entity) # удалить объект
MeshFactory.create_cylinder(0.5, 2) # цилиндр
cam.look_at(player_tf.position) # смотреть на игрока
engine.free_camera = False # своя камера (не WASD fly)
Возможности
- PBR 3D + sprites 2D + HUD overlay
- FPS / free-look /
look_atfollow-камера - Физика 2D (pymunk) + лёгкий 3D solver
AssetLoader— модели и спрайтыaether website+ plain docs для LLM
Aether Engine © entiti937
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