This release is a pre-release and may not be stable for production use.
ag-ui-crewai
Implementation of the AG-UI protocol for CrewAI.
Provides a complete Python integration for CrewAI flows and crews with the AG-UI protocol, including FastAPI endpoint creation and comprehensive event streaming.
Installation
pip install ag-ui-crewai
Usage
from crewai.flow.flow import Flow, start
from litellm import acompletion
from ag_ui_crewai import (
add_crewai_flow_fastapi_endpoint,
copilotkit_stream,
CopilotKitState
)
from fastapi import FastAPI
class MyFlow(Flow[CopilotKitState]):
@start()
async def chat(self):
response = await copilotkit_stream(
await acompletion(
model="openai/gpt-4o",
messages=[
{"role": "system", "content": "You are a helpful assistant."},
*self.state.messages
],
tools=self.state.copilotkit.actions,
stream=True
)
)
self.state.messages.append(response.choices[0].message)
# Add to FastAPI
app = FastAPI()
add_crewai_flow_fastapi_endpoint(app, MyFlow(), "/flow")
Conversational Flows
CrewAI 1.15.11's Conversational Flows use the same AG-UI event translation,
state synchronization, tools, reasoning, multimodal content, interrupts, and
generative UI support as regular Flows. Opt the Flow into CrewAI's public
conversation API and register the endpoint with conversational=True.
Important: CrewAI builds a Flow's graph from the subclass's own
__dict__, so a subclass that only setsconversational = Trueinherits none of the base Flow's@start/@listenmethods and runs an empty graph (your steps silently never fire). Re-copy the base's flow methods onto the conversational type — this is exactly what the dojo'sexamples/conversational.py::_conversational_typehelper does:
from crewai.experimental.conversational import ConversationConfig
_flow_methods = {
name: value
for name, value in MyFlow.__dict__.items()
if not name.startswith("_") and hasattr(value, "__flow_method_definition__")
}
MyConversationalFlow = type(
"MyConversationalFlow",
(MyFlow,),
{
**_flow_methods,
"conversational": True,
"conversational_config": ConversationConfig(defer_trace_finalization=False),
},
)
add_crewai_flow_fastapi_endpoint(
app,
MyConversationalFlow(),
"/conversational-flow",
conversational=True,
)
The bridge invokes flow.stream_turn(message, session_id=thread_id): AG-UI's
threadId is the CrewAI conversation session ID. It hydrates prior messages into
the Flow state before the current turn, passes only the latest user's text to
stream_turn, and preserves media blocks on that current message. Each HTTP
request finalizes its own CrewAI trace even if the Flow's conversation config
would normally defer finalization across turns.
Conversational mode requires CrewAI's ordered StreamFrame transport and a Flow
that both sets conversational=True and exposes stream_turn. If any part of
that contract is unavailable, the endpoint emits a correlated RUN_ERROR with
code AGUI_CREWAI_CONVERSATIONAL_FLOW_UNSUPPORTED; it never silently falls back
to a regular Flow kickoff. get_capabilities()["conversationalFlows"] declares
whether the installed runtime exposes both the required transport and public
turn API.
The AG-UI dojo presents these as two separate framework choices:
crewai: CrewAI Flows, preserving the existing/crewai/...URLs and including the legacycrew_chatexample.crewai-conversational-flows: CrewAI Conversational Flows, with the same Flow feature matrix under/crewai-conversational-flows/...;crew_chatis intentionally excluded because it is not a Flow.
Features
- Native CrewAI integration – Direct support for CrewAI flows, crews, and multi-agent systems
- FastAPI endpoint creation – Automatic HTTP endpoint generation with proper event streaming
- Predictive state updates – Real-time state synchronization between backend and frontend
- Streaming tool calls – Live streaming of LLM responses and tool execution to the UI
- Backend tool rendering – Tools bound to a CrewAI
Agent/Crewrun server-side and surface to the UI as a tool call plus aTOOL_CALL_RESULT, so the client can render them without executing the tool (see thebackend_tool_renderingexample). Requires the StreamFrame transport (crewai >= 1.6); on crewai 1.0–1.5 the legacy event-bus path does not surface backend tool calls. A tool that returns structured data should return it as a JSON string (e.g.json.dumps(...)), since crewai stringifies tool output before it reaches the bridge.
Protocol surface
Wire shape: START / CONTENT / END triples (default)
Text and tool-call output is emitted as TEXT_MESSAGE_START / TEXT_MESSAGE_CONTENT
/ TEXT_MESSAGE_END and TOOL_CALL_START / TOOL_CALL_ARGS / TOOL_CALL_END, the
protocol's canonical discrete form. emission_shape="chunks" (or
AGUI_CREWAI_EMISSION_SHAPE=chunks) opts back into the previous
TEXT_MESSAGE_CHUNK / TOOL_CALL_CHUNK form.
add_crewai_flow_fastapi_endpoint(app, MyFlow(), "/flow") # triples
add_crewai_flow_fastapi_endpoint(app, MyFlow(), "/flow", emission_shape="chunks")
The two shapes are not equivalent. In chunks mode a copilotkit_emit_state /
copilotkit_predict_state call that lands between two tool-call argument deltas makes
@ag-ui/client's chunk transform close the call and then throw on the next delta;
triples keep the call open server-side, because the server knows more deltas are
coming and the client does not. Triples are also the form any consumer can apply
directly (apply/default.ts throws if a chunk reaches it untransformed), so a raw
SSE reader (the Python SDK, conformance tooling, custom clients) needs no
chunk-transform stage.
Both transports (the crewai >= 1.6 StreamFrame path and the legacy
event-bus-listener fallback) route through one EmissionShaper, so the event shape
and payload never depend on the installed crewai version. A run never ends with an
open sequence: any open message, tool call, or step is closed before RUN_FINISHED.
MCP tool executions always use triples regardless of this setting: their name, args
and result arrive together rather than streamed.
RAW passthrough (opt-in, default OFF)
emit_raw_events=True mirrors the crewai events this bridge does not map onto
AG-UI RAW events: crewai's llm / agent / task / tool channels (including
llm_thinking_chunk), nested-flow lifecycle events, and internals such as cc_env.
Events the bridge already maps are never duplicated as RAW.
add_crewai_flow_fastapi_endpoint(app, MyFlow(), "/flow", emit_raw_events=True)
# or, without a code change: AGUI_CREWAI_EMIT_RAW_EVENTS=1
It is off by default deliberately: LangGraph shipped RAW passthrough on and the payload bloat had to be walked back. RAW payloads are large and can carry prompt and completion text, so enabling it widens what leaves your process.
Requires the StreamFrame transport: the installed crewai must expose it (>= 1.6)
and the served flow must expose astream, which the driver probes per flow. On
the legacy event-bus fallback the bridge logs one warning per process and emits no
RAW events, because that listener never sees the unmapped events.
RAW mirrors never precede RUN_STARTED. crewai raises some events before the flow
opens, and a RAW first event makes the reference client reject the whole stream, so
those are held and released once the run has opened. Both RAW buffers are bounded; a
saturated buffer degrades mirroring (logged) rather than the run.
Memory is isolated per threadId (default ON)
A crew served with Crew(memory=True) keeps its memories in one on-disk store,
namespaced by the crew name. Nothing in that namespace derives from the AG-UI
threadId, so without help every chat served by an endpoint reads and writes the
same namespace and one user's remembered facts surface in another user's chat.
(Setting inputs["id"] = thread_id does not help: that scopes crewai's flow-state
persistence, a different subsystem.) Agent(memory=True) has the same shape one
level down: the agent builds its own memory, which crewai prefers over the
crew's.
The bridge closes that by giving each request a MemoryScope view of the crew's
memory — and of each agent's own memory — rooted at a path derived from the
request's threadId. Threads are mutually invisible; each still sees its own
history across sequential runs. One physical store, no directory-per-thread
sprawl.
Because crewai picks the executing agent off task.agent (or manager_agent
under the hierarchical process) and reaches the crew's memory through
agent.crew, the request gets shallow views of the crew, its agents and its
tasks, wired to each other. Nothing shared between concurrent requests is
mutated, and everything below the views (tools, LLMs, knowledge, the store
itself) stays shared.
# Opt out: restore the pre-fix behaviour of one memory namespace per crew,
# shared by every chat. Useful when the crew is a durable knowledge base
# rather than a per-conversation memory.
AGUI_CREWAI_THREAD_SCOPED_MEMORY=false
Limitations, in order of how likely you are to hit them:
- Only crews and agents the bridge can reach are scoped. That means the crew
you passed to
add_crewai_crew_fastapi_endpoint, plus any crew or standalone agent yourFlowholds as an attribute (a crew's own agents and tasks come with it). A crew or agent constructed inside a flow method is created after this point and is not scoped; construct it as a flow attribute, or pass it aMemoryyou scope yourself. - Per-request views are shallow. Each request runs against copies of the
crew, its agents and its tasks, so
crew.tasks[0].outputon the object you built is not filled in by a bridge-served run; read the run's result off the AG-UI event stream instead. - Isolation is logical, not physical. All threads share one store and one embedder; a scope keeps reads and writes inside a namespace, it is not a security boundary against code that queries the store directly.
- Older crewai degrades rather than crashing. The bridge probes for crewai's unified memory view API at runtime. On a build without it, isolation is not active and the bridge logs one warning saying exactly that.
get_capabilities()
Returns a capability declaration (the CrewAI counterpart of
LangGraphAgent.get_capabilities). crewai.__version__ appears only as
informational metadata, never as a gate.
from ag_ui_crewai import get_capabilities
get_capabilities(llm=my_agent.llm, emit_raw_events=True)
transport, rawEvents, reasoning, conversationalFlows, and crewChat come
from runtime probes; humanInTheLoop and state are static declarations of what
the bridge implements today. emit_raw_events defaults to re-reading the
environment, so pass the same value your endpoint was registered with if you want
the declaration to describe that endpoint.
Reasoning surfaces as first-class REASONING_* events (REASONING_START /
REASONING_MESSAGE_START / REASONING_MESSAGE_CONTENT / REASONING_MESSAGE_END /
REASONING_END, plus REASONING_ENCRYPTED_VALUE for signature / redacted-thinking
blocks), provider-agnostic and on both transports. It needs neither
emit_raw_events nor the StreamFrame transport. Two channels feed it:
- litellm delta (
copilotkit_stream): readsreasoning_content/thinking_blocksfor any reasoning-capable model routed through litellm (deepseek-reasoner, Anthropic extended thinking, Bedrock, xAI, gemini-via-litellm, and reasoning models normalised by litellm). This is the provider-agnostic path and drives the crew-serving path increws.pytoo. - native
LLMThinkingChunkEvent(crewai's Gemini provider, crewai >= 1.10.1): an additional source on theStreamFramepath.
reasoning.supported is therefore True whenever a reasoning channel is live (the
litellm channel is effectively always live, as litellm is a direct dependency). A
non-reasoning model simply emits nothing (graceful no-op). requiresEmitRawEvents
is False. The nativeGeminiProvider / resolvedProvider fields are
informational (the native event is an extra source, not a requirement), and
thinkingEventAvailable reports whether the native Gemini event resolved.
Tuning knobs
The CrewAI integration exposes three environment variables for tuning timeouts and teardown behaviour. Sensible defaults ship with the package; override these only if your deployment has specific needs (long-running crews, disconnect-heavy workloads, flaky LLM providers).
AGUI_CREWAI_LLM_TIMEOUT_SECONDS
Per-read timeout forwarded to litellm.acompletion in
ChatWithCrewFlow.chat. It applies to all three completion sites: the
initial call, the post-crew-run follow-up (tool-choice="none") that
lets the assistant speak about the crew result, and the post-crew_exit
(tool-choice="none") call.
Limitation — no tool chaining after a crew run. The post-crew-run follow-up uses
tool_choice="none", so the assistant summarizes the crew result as text but cannot call a frontend action in the same turn. A flow like "run the crew, then update the UI" is not reachable on this path today; allowing bounded tool re-entry there is future work.
- Default:
120seconds. - Non-positive (e.g.
0,-1): disables the per-read timeout — the underlying HTTP client's default applies instead. - Non-finite (
nan,inf): falls back to the default. - Note: LiteLLM forwards this as a per-read timeout to the
underlying HTTP client, not a session-level ceiling. A trickle-feeding
server can keep the coroutine alive indefinitely at this layer; use
AGUI_CREWAI_FLOW_TIMEOUT_SECONDSfor the session-level cap.
AGUI_CREWAI_FLOW_TIMEOUT_SECONDS
Hard wall-clock ceiling on a single flow run. Guards against a runaway flow (hung LiteLLM stream, infinite loop in a user task) pinning the process indefinitely.
- Default:
600seconds (10 minutes). - Non-positive: disables the ceiling. Only use this for deployments with legitimately long-running crews where the wall-clock ceiling is handled at a higher layer.
- Non-finite (
nan,inf): falls back to the default. - When the ceiling fires, the stream yields a
RUN_ERRORevent with codeAGUI_CREWAI_FLOW_TIMEOUTand a message carrying the configured ceiling plus thread/run correlation IDs. - Conversational mode: the ceiling bounds the AG-UI HTTP response, not
the CrewAI worker. Conversational Flows drive a synchronous
StreamSessionon a background thread that cannot be closed from the request loop, so a hung upstream call keeps that worker alive until it emits or returns. (The async StreamFrame path cancels the CrewAI kickoff task and pins nothing; this opt-in conversational path does not.)
AGUI_CREWAI_CANCEL_JOIN_TIMEOUT_SECONDS
Teardown ceiling: the total wall-clock budget for _cancel_and_join to
unwind the kickoff task after a client disconnect, timeout, or error.
Covers the grace window, force-cancel join, AND outer-cancel recovery
— one shared monotonic deadline, not three.
- Default:
10seconds. - Non-positive or non-finite: falls back to the default (deliberately not disable-able — a cancel that cannot be bounded is a resource leak).
- Tune upward if your deployment sees disconnect-heavy load and a consistently-stuck cancel warning is logged.
To run the dojo examples
cd integrations/crew-ai/python
uv sync
uv run dev
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