agent-visualizer
Watch your multi-agent AI workflow as a 2D retro pixel-art game. Agents spawn on a grid, walk to the Library to read memory, march to the Tool Forge to run tools, and cross the map to talk to each other — driven by events streamed from your existing agent code.
Works with LangGraph, LangChain, deepagents, or any Python at all.
pip install "agent-visualizer[server]"
agent-visualizer serve
That opens the dashboard at http://localhost:8765. No Node, no npm, no separate front end — the built UI ships inside the wheel.
Try it with no code of your own:
agent-visualizer demo # in a second terminal
Integrating
LangGraph / LangChain — one callback
Each LangGraph node becomes a sprite automatically; your nodes stay clean.
from agent_visualizer import VisualizerCallback
vis = VisualizerCallback()
graph.invoke(state, config={"callbacks": [vis]})
It walks the sprite to the Tool Forge on on_tool_start, to the Library on
on_retriever_start, bubbles LLM output, and accumulates token/latency metrics.
To control the name a sprite gets — useful with create_react_agent, whose
internal nodes are called agent and tools — set it in metadata:
researcher = create_react_agent(model, tools).with_config(
{"metadata": {"agent_id": "researcher"}}
)
Any plain function
from agent_visualizer import visualize_agent
@visualize_agent("scout_1", role="scout", avatar_type="rogue")
def scout(query: str) -> str:
...
Direct control
from agent_visualizer import AgentVisualizerClient
vis = AgentVisualizerClient()
scout = vis.register("scout_1", name="Scout", role="scout", avatar_type="rogue")
scout.move_to(zone="library")
scout.update_state("Executing Tool: WebSearch", metrics={"tokens": 320, "latency_ms": 140})
scout.speak("Found the target node.", to="mage_1")
Zones: gateway, library, tools, council, vault.
Avatars: knight, artificer, rogue, cleric, bard, ranger, mage, druid.
Install options
| Command | Gets you |
|---|---|
pip install agent-visualizer |
The client only — zero dependencies |
pip install "agent-visualizer[ws]" |
+ WebSocket transport (lower latency) |
pip install "agent-visualizer[server]" |
+ the bridge and the bundled dashboard |
pip install "agent-visualizer[all]" |
Everything |
The client works with no dependencies at all: without websocket-client it
falls back to batched HTTP POST using only the standard library. Install the
ws extra when you want the persistent socket.
CLI
| Command | Does |
|---|---|
agent-visualizer serve |
Bridge + dashboard on :8765 (opens a browser) |
agent-visualizer serve --port 9000 |
Different port |
agent-visualizer serve --no-dashboard |
API only |
agent-visualizer demo |
Play a scripted three-agent scenario |
agent-visualizer info |
Version, extras, whether the UI is bundled |
Design guarantees
- Never breaks your program. Every method is fire-and-forget; transport errors are swallowed and logged at DEBUG. If the bridge is not running, your agent code still runs at full speed.
- Never blocks. A daemon thread owns the socket; your calls only enqueue.
- Survives restarts. On reconnect the client re-announces every agent it registered, so the scene repopulates even if the bridge restarted mid-run.
- Disable in production with
AgentVisualizerClient(..., enabled=False)— every method becomes a no-op.
For a long-running service, create one client at startup and share it;
VisualizerCallback(server_url=...) builds its own client and its own thread,
so constructing one per request leaks threads:
client = AgentVisualizerClient() # once, at startup
def handle(state):
vis = VisualizerCallback(client=client, reset_on_start=False)
return graph.invoke(state, config={"callbacks": [vis]})
Protocol
Any language that can send JSON can drive the visualizer:
curl -X POST http://localhost:8765/ingest -H 'Content-Type: application/json' \
-d '{"event":"register","agent_id":"scout_1","name":"Scout","avatar_type":"rogue"}'
Five core events — register, move, communicate, state_update,
graph_edge. The full specification, including the JSON Schema, is in
protocol/PROTOCOL.md in the repository.
License
MIT
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